Future features

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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mike
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Re: Future features

Post by mike » Mon Feb 11, 2008 5:09 am

SCIBOTIC wrote:Also I mentioned the project in #ludumdare and a few of them were quite displeased with the fact you guys using delta timing and leave no resources for other processes.
I am very much a n00b when it comes to development, but what is so wrong with using delta timing? I remember back in the day when I made a game without any form of timer... it worked well on my laptop but was total shit everywhere else.
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SCIBOTIC
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Re: Future features

Post by SCIBOTIC » Mon Feb 11, 2008 6:43 am

Only issue is without a maximum frame rate of some sort, it will run as fast as it can, meaning it uses all the processing power it can get its hands on.
If the user is only going to see 60fps what's the point of processing 500+fps and using up the resources that would otherwise go to other processes?

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mike
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Re: Future features

Post by mike » Mon Feb 11, 2008 6:50 am

Aha, I can see how that could be a problem.
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Green_Hell
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Re: Future features

Post by Green_Hell » Thu Feb 21, 2008 1:19 am

What about löve as a ScreenSaver? :? I don't know exactly how to do it, but I think it'd be great have for example demos as a screensaver. On the other hand, I think it isn't so important.

Sorry just a little brainstorm. :geek:
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rude
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Re: Future features

Post by rude » Thu Feb 21, 2008 5:07 am

Hehe, yeah sure. I don't remember if it's possible to run .exe-files as screen savers, or if you have to make .scr-files or whatever. Sea Otter screen saver would be perfect. (See "Epic demo"-thread).

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Merkoth
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Re: Future features

Post by Merkoth » Thu Feb 21, 2008 6:03 pm

Windows screen savers (.scr) are just regular exes. The only requirement is to catch a few parameters:

-c or /c -> show config dialog
-s or /s -> run the screensaver
-a or /a -> password verification
-p or /p -> preview mode

I'm writing this from memory, so these parameters might be actually different. Moreover, this all depends on the version of Windows you're using, IIRC there were a few extra steps for the Win 9X branch, but I'm not sure. Don't ask me about Vista :P

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rude
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Re: Future features

Post by rude » Fri Feb 22, 2008 3:31 am

I see ... shouldn't be so hard, then. Not going to make it first priority, though. There are more useful things to get done first. Like ponies.

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rude
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Re: Future features

Post by rude » Sun Feb 24, 2008 1:43 pm

mike wrote:We did have that [a console] before, ne? But it was removed when things were revamped and I must admit that I miss it...
That we did ...
Any suggestions as to which key should make the console appear? Or should we leave that to the user with love.console:setVisible(true)? (or love.system)

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mike
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Re: Future features

Post by mike » Sun Feb 24, 2008 2:22 pm

rude wrote:(or love.system)
love.system should come. Suggested new features is:
  • love.system:showConsole()/hideConsole() ( perhaps just toggleConsole() ?)
  • love.system:quit() (so that people can use Esc for whatever they want)
Rude, perhaps we should converse here instead of over Skype when discussing new features and changes? The people have a right to make suggestions and come with input... or not.. I love totalitarianism (when I am the führer :twisted: )
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rude
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Re: Future features

Post by rude » Sun Feb 24, 2008 2:41 pm

No need to *always* use the forum ... not everything is interesting for everyone. So you can keep enjoying being der führer.

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