LÖVE! On an iPod touch?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Kuromeku
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LÖVE! On an iPod touch?

Post by Kuromeku » Tue Nov 25, 2008 1:35 am

Sorry if you just got a boner, I'm actually asking if it's possible.

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appleide
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Re: LÖVE! On an iPod touch?

Post by appleide » Tue Nov 25, 2008 3:56 am

It's certainly technically possible, and I was going to look into it myself; but I've found out Apple isn't going to let any applications with "interpreted code" to be on the App Store. see: http://mcdevzone.com/2008/03/07/iphone- ... trictions/
An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).
Though I wonder if we could just port the interpreter to ipod touch without releasing it on the App Store, and then us individual love enthusiasts could bundle out .lua code with the interpreter and release that instead on the App Store; Yes it might mean each touch has multiple love, but its definitely something to ponder.

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Lord Tim
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Re: LÖVE! On an iPod touch?

Post by Lord Tim » Tue Nov 25, 2008 5:00 am

Oh man. I would love this so much.

Though, I wonder what the exact limits are on "interpreted code". I mean, I've got an app called "Stanza" that basically allows you to download books in the form of text files from anywhere you want. Lua files aren't that far from plain text. And if you were really nice to the Apple people, and let them impose all the restrictions they wanted on file I/O, I could see this happening.

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Borsty
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Re: LÖVE! On an iPod touch?

Post by Borsty » Tue Nov 25, 2008 5:59 am

Hmm, the PSP lua thingy guy already ported his "engine" to the iPod touch/ iPhone:
http://apple.qj.net/Lua-v5-1-3-for-iPho ... aid/112780

So why not do the same with löve :roll:

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Kuromeku
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Re: LÖVE! On an iPod touch?

Post by Kuromeku » Tue Nov 25, 2008 1:09 pm

I can't figure out how to download that Lua thing and put it on my jailbroken touch :/

And, is there any docs for it?

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rude
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Re: LÖVE! On an iPod touch?

Post by rude » Tue Nov 25, 2008 1:50 pm

I've been doing some iPhone development this semester, and I will never go NEAR it again.

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qubodup
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Re: LÖVE! On an iPod touch?

Post by qubodup » Tue Nov 25, 2008 3:49 pm

rude wrote:I've been doing some iPhone development this semester, and I will never go NEAR it again.
Got a blog or something where we can read your rant on why iPhone dev sucks? Just curious.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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Voker57
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Re: LÖVE! On an iPod touch?

Post by Voker57 » Tue Nov 25, 2008 3:58 pm

And if you were really nice to the Apple people, and let them impose all the restrictions they wanted on file I/O...
says it all about iPhone development.

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Borsty
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Re: LÖVE! On an iPod touch?

Post by Borsty » Tue Nov 25, 2008 4:57 pm

It's apple, lol.

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