Why Love?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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norubal
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Why Love?

Post by norubal »

Hi, lovers.
Why you're using Love2d? What's Love2D's merit do you think?
I think Love is easy to learn, simple, and have friendly community, so I use love.
How about yours?
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mickeyjm
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Re: Why Love?

Post by mickeyjm »

Mainly I chose LOVE because it was in Lua, which I learnt in 2009 on ROBLOX (Do not recommend)
Your screen is very zoomed in...
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veethree
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Re: Why Love?

Post by veethree »

My interest in game development started a while back. At the time i used to play around with vb.net making silly useless apps, And attempted to make some games with it. Which didn't work out to well considering it's not really meant for such things. So i decided to do some reasearch on 2d game engines. I found a few, But the reason i decided to pick up löve is because it's free, The code didn't seem to intimidating and the community seemed friendly and active.
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Hexenhammer
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Re: Why Love?

Post by Hexenhammer »

norubal wrote:Hi, lovers.
Why you're using Love2d?
- Because it's based on Lua
- Because it has LuaJIT support
- Because it is easy to make standalone executables which still have a reasonable file size
- Because it supports all platforms I am interested in supporting
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kikito
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Re: Why Love?

Post by kikito »

Simplicity, Lua, 2D-focused, Open source, Multi Platform, and friendly community.
When I write def I mean function.
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Lafolie
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Re: Why Love?

Post by Lafolie »

The documentation (wiki, irc, forums) is amazing.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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retrotails
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Re: Why Love?

Post by retrotails »

It's relatively low-level, fast, and games don't need compiled. Also it has Linux support, which is basically a requirement. I hate game 'engines' that do most the work for you. It's almost like comparing GXSCC to FamiTracker.
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vitaminx
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Re: Why Love?

Post by vitaminx »

- fun to program with with, immediate results
- elegant, (almost) no bulky, edgy, difficult, unhandy or unexpected things
- multiplatform
- open source
- allows development of commercial games
- allows distribution of engine together with commercial games
- lively community

drawbacks
- limited support for mobile devices
- not yet mature, features still change a lot
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Codex
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Re: Why Love?

Post by Codex »

The rubber piggies.

Image

Ha. But on a serious note, I choose LOVE because the community was helpful, Lua is a noob friendly language, and LOVE itself has enough tools to do just about everything (besides 3D) without being restricting.

:)
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Ragzouken
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Re: Why Love?

Post by Ragzouken »

I came for the ease of getting something on the screen in no time, I stayed for the third party libraries and ridiculously accessible pixel effects.
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