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Thoughts about love?

Posted: Wed Jul 27, 2011 9:36 pm
by Rukiri
What made you come to love, do you like it, are you having problems with love, and why are you using love? What a lovely sentence?

Anyway, I have/been using game maker since 2004 and really hated the fact the exe's basically start at 2 friggin mb, now that's small but the same thing in love especially if it's just a blank room is barely nothing at all and it's still 2 friggin mb in game maker! That's the main reason why I'm using/learning love/lua not because game maker can not create the game I want as it most certainly can but if the game is set to be 80+ hrs long(obviously a rpg here) and take into account all the npcs, enemies, and rooms themselves the game is going to be gifuckinggantic! So I needed something that was just as good/easy as gml as game maker and that's how I found love.

The only problem I'm having is with maps as I can still see the black background when the map should only be what the screen/window shows and I haven't really found a solution for it yet..

Re: Thoughts about love?

Posted: Wed Aug 03, 2011 7:59 am
by hryx
"So, how did you two meet?"

I discovered LOVE via the Renoise forums. A recent major release of Renoise (cosmically epic, life-changing music software) added Lua extension support, and people were linking to other cool software that uses Lua. Several months later, I got more curious/serious about LOVE, started making a game, and went head over heels for Lua.

My only major complaint right now is weak sound support. Other than that, I am a LOVE slave.

Re: Thoughts about love?

Posted: Wed Aug 03, 2011 9:21 am
by T-Bone
I used Game Maker a lot a couple of years ago. Then I moved to Linux and never looked back. However, a good cross platform alternative to Game Maker was something I had a hard time finding. Until I fell in LÖVE :neko:

Re: Thoughts about love?

Posted: Wed Aug 03, 2011 9:46 am
by Trappingnoobs
From Roblox. Wanted practical uses of Lua. Found one :)

Althugh I do more C# and PHP than lua now.

Re: Thoughts about love?

Posted: Wed Aug 03, 2011 12:45 pm
by Taehl
I found Love when I was searching for a 2D game engine where I could make use of the Lua skills I gained from modding Gmod (and to a lesser extent, STALKER). I like it very much, and my only real problems stem not from Love itself, but rather, needing to understand the complicated math which games often rely on. I really wish we could get some support to write images in .png format soon, though. I'm using Love because it's the best option I've found.

Re: Thoughts about love?

Posted: Wed Aug 03, 2011 1:53 pm
by nevon
Apparently, I found LÖVE only days after the site was set up. I had no idea until a few months ago. I think that I found it after having used Pygame for a point-and-click adventure game I worked on, and not being too happy with the way Pygame works. But I could be wrong, because my memory sucks.

Re: Thoughts about love?

Posted: Wed Aug 03, 2011 1:57 pm
by GijsB
i found LÖVE on roblox, and when i searched '2D engine in Lua' on google X3

Re: Thoughts about love?

Posted: Wed Aug 03, 2011 7:48 pm
by Tesselode
I see many puns in the future of this topic.

Anyway, I found LOVE by searching for "2d game engine" on Google. It was the best thing I could find (and it turned out to be quite good).

Re: Thoughts about love?

Posted: Wed Aug 03, 2011 11:13 pm
by BlackBulletIV
Like Tesselode, I searched for "2d game engine" on Google, and LOVE came up.

Re: Thoughts about love?

Posted: Wed Aug 03, 2011 11:17 pm
by slime
I saw it on reddit when 0.6.2 came out.