Framework or engine?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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TechnoCat
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Re: Framework or engine?

Post by TechnoCat » Thu Aug 11, 2011 2:10 pm

nevon wrote:I've heard that people often search for: "cock-hungry BBW sluts" on Google. I'd like to suggest a name change for LÖVE!
Have you been looking through my search history? I usually don't hyphenate cock-hungry though.

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ntpspe
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Re: Framework or engine?

Post by ntpspe » Thu Aug 11, 2011 2:54 pm

Haha damn, there's no like button in forums... *like* xP

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Robin
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Re: Framework or engine?

Post by Robin » Thu Aug 11, 2011 4:13 pm

ntpspe wrote:Haha damn, there's no like button in forums... *like* xP
There is the karma button, although I guess it's not very appropriate here. ;)
Help us help you: attach a .love.

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BlackBulletIV
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Re: Framework or engine?

Post by BlackBulletIV » Thu Aug 11, 2011 9:42 pm

TechnoCat wrote:Have you been looking through my search history? I usually don't hyphenate cock-hungry though.
:ehem: No comment.

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tsturzl
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Re: Framework or engine?

Post by tsturzl » Sat Aug 13, 2011 3:05 pm

To me an Engine is usually a library or a toolset(map editor and such), but not always to I associate it with lazy game makers like Unity3D or something, I consider OGRE to be a graphic Engine, though its purely coding. Engines I believe are libraries that you use to implement your game, and they run on the platform linked to the library.

Frameworks I imagine you're kind of INSIDE the engine, its more layed out and you kinda just plug your code into it. Kinda like Django, you run on Django, you're inside of it, so to speak, it provides its own means to do things rather than giving you a tool to help you do it. Frameworks are more structural. I think love is a framework because you run inside of it rather than require the lib from the lua interpreter. I guess my point of view on this is hard to explain.

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