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Re: do i have to switch between .love and .zip files every t

Posted: Fri Sep 09, 2011 5:56 pm
by nevon
GijsB wrote:right click on the .love
open with winrar
edit
save
play

;)
That won't work with version control systems, though.

Re: do i have to switch between .love and .zip files every t

Posted: Sun Sep 11, 2011 3:58 pm
by ljdp
For those of you on OSX:

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xterm -e /Applications/love.app/Contents/MacOs/love "PROJECT_DIRECTORY";
Will open with a window for live console output.

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open -n -a /Applications/love.app "PROJECT_DIRECTORY";
Will open a new instance of love every time, useful for testing networked games.

Re: do i have to switch between .love and .zip files every t

Posted: Fri Sep 16, 2011 1:16 am
by luminosity
nevon wrote:Or if you add the love executable (love.exe) to your PATH, you can just open up a terminal and run:

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cd C:\path\to\your\game\
love.exe .
Don't even need the .exe part. That's how I run my game in development. For distribution, because I want people to be able to drop files into directories to add new levels / creatures / items etc I'll be distributing a folder and just use a .bat file to run "love ." (on Windows obviously :) )