LÖVE-JAM?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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kraftman
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LÖVE-JAM?

Post by kraftman »

There's been some talk about a love game jam recently, I've got a few amazon vouchers i wouldn't mind donating as a prize, so lets discuss setting something up?
What timeframe shall we set for it? A weekend? A month? Should we allow collaboration?

Let's get the ball rolling...
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GijsB
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Re: LÖVE-JAM?

Post by GijsB »

2 months?

its long, but not to long :P!
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Taehl
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Re: LÖVE-JAM?

Post by Taehl »

I've never tried any kind of jam before. But I'd be interested in one.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
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Ensayia
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Re: LÖVE-JAM?

Post by Ensayia »

There was some talk about this on IRC the other day and the powers-that-be do seem interested.

Now it's a matter of actually getting it done.
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tentus
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Re: LÖVE-JAM?

Post by tentus »

I'm down. We generally all had a great time with kikito's 4KB Explosions Contest, maybe look to that for inspiration?
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bartbes
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Re: LÖVE-JAM?

Post by bartbes »

Two months?! What the hell? I'd say a week max.
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slime
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Re: LÖVE-JAM?

Post by slime »

Between two days and a week.
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Taehl
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Re: LÖVE-JAM?

Post by Taehl »

Yeah, no thanks on the two months. I agree with having a time limit between a day and a week.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
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kraftman
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Re: LÖVE-JAM?

Post by kraftman »

Ok, how does mon-mon sound? 7 days including one weekend. How about collaboration, views?
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thegenius
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Re: LÖVE-JAM?

Post by thegenius »

This idea is great, I see that two weeks should be sufficient.
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