Raspberry Pi boards

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johnny66
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Raspberry Pi boards

Post by johnny66 » Mon Oct 10, 2011 7:59 am

I would love to see Love2d on the Raspberry Pi. Has anyone one got hold of one of these?

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Ghuntar
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Re: Raspberry Pi boards

Post by Ghuntar » Mon Oct 10, 2011 2:10 pm

A port seems unlikely now, but doable :
1- There is no official ARM port of love, but maybe you could compile one.
2- The processor of the Raspberry support OpenGL ES, and LOVE is based on OpenGL : Take a look at nlöve (if SDL exist on ARM) or code a OpenGL ES port.
Löve.
3- Other library should exist for ARM.
Crazy Little Thing Called LÖVE.

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Jasoco
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Re: Raspberry Pi boards

Post by Jasoco » Mon Oct 10, 2011 6:46 pm

The day Löve is fully ported to a handheld of any sort, I will buy said handheld. If it is easy to install Löve and easy to get my project onto it from my computer.

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hryx
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Re: Raspberry Pi boards

Post by hryx » Sun Oct 16, 2011 8:06 am

You know what would be sick? A tiny Love arcade machine.

Take the :P π anywhere with a power outlet.

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Mantic
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Re: Raspberry Pi boards

Post by Mantic » Wed Jul 04, 2012 5:56 am

WELL, it just so happens that my raspberry pi came in the mail yesterday. I installed the debian-raspberry pi distro and got Love2D compiled in about an hour! No dependency hickups or anything! :cool:

Only problem is when I go to run love it crashes while trying to get an OpenGL screen (as expected). So it appears the only problem is the OpenGL -> OpenGL-ES conversion. :cry:

Oh, and speaking of a raspberry-love-pi arcade machine: that's EXACTLY what I want to do. Anybody know how to convert/port/hack Love2D to OpenGL-ES?

*Edit: turns out not getting an openGl screen is because it's looking for X11(?) GPU access and not using the pi's alternative path to the gpu. I don't know much more than that assumption, but I plan on looking into it. OpenGL will work on the pi, even if only in CPU rendering mode.

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