hardware

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
chourine
Prole
Posts: 5
Joined: Thu Jan 22, 2009 1:24 pm

hardware

Post by chourine »

Hello to all lOvely members!!

a simple stupid question does Love is hardware accelerated for the 2D part ??


Thx to all!
User avatar
Voker57
Prole
Posts: 29
Joined: Mon Nov 03, 2008 9:38 am
Location: Russia, Krasnodar
Contact:

Re: hardware

Post by Voker57 »

yes
User avatar
chourine
Prole
Posts: 5
Joined: Thu Jan 22, 2009 1:24 pm

Re: hardware

Post by chourine »

Two more questions for a little nOoB like me ! :)


first of all...is there a way to debug correctly using love ???

2) i'm not sure i understand the correct way to make a .love exectuable package ...

Thx !
User avatar
rude
Administrator
Posts: 1052
Joined: Mon Feb 04, 2008 3:58 pm
Location: Oslo, Norway

Re: hardware

Post by rude »

chourine wrote:first of all...is there a way to debug correctly using love ???
Errors are presented on screen. There's no way to debug in the style of Visual Studio or gdb (yet). I am working on a "library" version of LOVE which will hopefully allow the use of existing tools, such as LuaEdit.
Voker57 wrote:2) i'm not sure i understand the correct way to make a .love exectuable package ...
The .love-files are just renamed .zip files. Make sure main.lua is at the root of the .zip/.love file. You can also run directories (useful during development).

:neko:
User avatar
chourine
Prole
Posts: 5
Joined: Thu Jan 22, 2009 1:24 pm

Re: hardware

Post by chourine »

thanks a lot Rude for your answers ...

trying to catch the VS2008 version of Love's source on SVB , btw it seems empty ?? is there a way to catch the complete MS source projet , could be interesting to work on a custom version with different useful class who can be done in C++ and binded in lua ( camera , Mask, maybe handlers ,)


TX
User avatar
rude
Administrator
Posts: 1052
Joined: Mon Feb 04, 2008 3:58 pm
Location: Oslo, Norway

Re: hardware

Post by rude »

Uhm, well, yes and no. We used to have everything in the SVN repository, but it took too much space (all the boost headers ... :ultrashocked::).

You can get dependencies here, but I've totally forgotten which one is for LOVE 0.5.0. I think it may be love-win-sdk-9.zip. If you're checking out the source using Subversion, then make it https://love.svn.sf.net/svnroot/love/tags/0.5.0/ and not trunk/ (for your own good).
User avatar
chourine
Prole
Posts: 5
Joined: Thu Jan 22, 2009 1:24 pm

Re: hardware

Post by chourine »

thx a lot sir :)
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 80 guests