Code for collisions

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
Peter Hickman
Posts: 15
Joined: Fri Jan 30, 2009 8:19 am

Re: Code for collisions

Post by Peter Hickman » Thu Feb 12, 2009 3:21 pm

I might just try shrinking the collision box and see how that plays out, it might be 'good enough' for what I'm doing.

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 22 guests