Plans for LÖVE

General discussion about LÖVE, Lua, game development, puns, and unicorns.
raburabugaaru
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Plans for LÖVE

Post by raburabugaaru »

I just discovered LÖVE yesterday (on Valentine's Day :ultraglee:), and I really like it, especially since it uses Lua. I was browsing the forums, and I noticed that while people love LÖVE, they kept talking about how it's not as powerful as it could be (for example, it's slow in some cases). It seems like the program's just young. So, I wondered what was planned for LÖVE in the future. Faster interpreter/parser (whichever of those words work - I'm not a programmer by any means)? An editor? Anything else?

I know this is the engine for me, so I hope this project lasts. Thanks!
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rude
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Re: Plans for LÖVE

Post by rude »

Hello.
  • An editor: not really.
  • Faster interpreter/parser: yes, eventually via LuaJIT.
  • Main features to be released in "near" future: OpenAL-based audio, sprite batching, vertex buffers.
No real high-level stuff for non-programmers, I'm afraid. :death:
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Kaze
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Re: Plans for LÖVE

Post by Kaze »

I want a LOVE browser plug-in, adobe flash-style.
osuf oboys
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Re: Plans for LÖVE

Post by osuf oboys »

raburabugaaru wrote:I just discovered LÖVE yesterday (on Valentine's Day :ultraglee:), and I really like it, especially since it uses Lua. I was browsing the forums, and I noticed that while people love LÖVE, they kept talking about how it's not as powerful as it could be (for example, it's slow in some cases). It seems like the program's just young. So, I wondered what was planned for LÖVE in the future. Faster interpreter/parser (whichever of those words work - I'm not a programmer by any means)? An editor? Anything else?

I know this is the engine for me, so I hope this project lasts. Thanks!
What would such an editor entail?
If I haven't written anything else, you may assume that my work is released under the LPC License - the LÖVE Community. See http://love2d.org/wiki/index.php?title=LPC_License.
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Kaze
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Re: Plans for LÖVE

Post by Kaze »

osuf oboys wrote:
raburabugaaru wrote:I just discovered LÖVE yesterday (on Valentine's Day :ultraglee:), and I really like it, especially since it uses Lua. I was browsing the forums, and I noticed that while people love LÖVE, they kept talking about how it's not as powerful as it could be (for example, it's slow in some cases). It seems like the program's just young. So, I wondered what was planned for LÖVE in the future. Faster interpreter/parser (whichever of those words work - I'm not a programmer by any means)? An editor? Anything else?

I know this is the engine for me, so I hope this project lasts. Thanks!
What would such an editor entail?
Saving directly into love files and the like. Could be done easier with a NP++ plugin.
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bartbes
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Re: Plans for LÖVE

Post by bartbes »

Kaze wrote:Saving directly into love files and the like.
That is possible on linux (at least on Ubuntu), I noticed a few days ago that there's an option in the right-click-menu to mount a .zip/.love as a HDD.
BTW, for windows users I remember that WinRAR also had the option to open files from a .zip and modify them, asking to put the modified file in the .zip after saving. (just like linux file-roller)
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Kaze
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Re: Plans for LÖVE

Post by Kaze »

bartbes wrote:
Kaze wrote:Saving directly into love files and the like.
That is possible on linux (at least on Ubuntu), I noticed a few days ago that there's an option in the right-click-menu to mount a .zip/.love as a HDD.
BTW, for windows users I remember that WinRAR also had the option to open files from a .zip and modify them, asking to put the modified file in the .zip after saving. (just like linux file-roller)
Would be nice to have the list of files at the side of the editor though, like Code::Blocks and such.
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rude
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Re: Plans for LÖVE

Post by rude »

Kaze wrote:I want a LOVE browser plug-in, adobe flash-style.
Nice of you to volunteer.
raburabugaaru
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Re: Plans for LÖVE

Post by raburabugaaru »

osuf oboys wrote:
raburabugaaru wrote:I just discovered LÖVE yesterday (on Valentine's Day :ultraglee:), and I really like it, especially since it uses Lua. I was browsing the forums, and I noticed that while people love LÖVE, they kept talking about how it's not as powerful as it could be (for example, it's slow in some cases). It seems like the program's just young. So, I wondered what was planned for LÖVE in the future. Faster interpreter/parser (whichever of those words work - I'm not a programmer by any means)? An editor? Anything else?

I know this is the engine for me, so I hope this project lasts. Thanks!
What would such an editor entail?
Oh, I was just throwing that out there. I personally don't think it needs an editor. ^^
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Kaze
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Re: Plans for LÖVE

Post by Kaze »

rude wrote:
Kaze wrote:I want a LOVE browser plug-in, adobe flash-style.
Nice of you to volunteer.
I did some googling and gave up shortly afterwards.
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