A console thing

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TsT
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Re: A console thing

Post by TsT » Thu Oct 16, 2008 9:35 pm

This your ConsoleTest.love modified.
Summary of change:
- Show/hide console are totally manage outside of Console.lua (press F1 to toggle)
- You can register command that will be use in console.
- One of them are named "lua". It evaluate/execute the rest of the line as lua code (like previous default behavior)
- I have replace the Console:printv by the BlackNecro' s one with some personnal change (to show exactly the type of key/value)
- Some other things that I forgot.

Have fun!
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consoletest_bytst.love
Modified version of Original zeedy's ConsoleTest.love
(31.68 KiB) Downloaded 170 times
My projects current projects : dragoon-framework (includes lua-newmodule, lua-provide, lovemodular, , classcommons2, and more ...)

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nightvenom
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Re: A console thing

Post by nightvenom » Thu Oct 16, 2008 9:48 pm

:O ty lol.

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counterfactual_jones
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Re: A console thing

Post by counterfactual_jones » Mon Feb 09, 2009 2:38 pm

TsT wrote:This your ConsoleTest.love modified.
I'm getting lots of "bad argument #1 to pairs" when I use printv. You should detect such conditions yourself and give a slightly less jarring error message than the Love error message. Like:

Code: Select all

function Console:printv(inTable,scope)
++ if type(inTable) != "table" then self:print("I am error!"); return end
   scope = scope or 0
   local spacer = string.rep(" ",scope*3) or ""
   for var, value in pairs(inTable) do
      if type(value) == "table" then
         self:print(spacer..tostring(var).." = ".. tostring(value))
         self:printv(value, scope + 1)
      else
         local printvar = type(var) == "string" and '"'..tostring(var)..'"' or tostring(var)
         local printval = type(value) == "string" and '"'..tostring(value)..'"' or tostring(value)
         self:print(spacer .. printvar .. " = " .. printval)
      end
   end
end

philnelson
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Re: A console thing

Post by philnelson » Thu Feb 26, 2009 4:18 pm

I love this console library so much that I would marry it if our society's puritanical laws did not forbid it.

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Skofo
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Re: A console thing

Post by Skofo » Sat Feb 28, 2009 2:04 pm

Is this under any license?
Working on: Viator
Need a 64-bit Debian package for LÖVE? Here it is!

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qubodup
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Re: A console thing

Post by qubodup » Sat Feb 28, 2009 6:39 pm

Skofo wrote:Is this under any license?
did you look inside the archive?
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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TsT
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Re: A console thing

Post by TsT » Mon Mar 23, 2009 11:06 pm

counterfactual_jones wrote:
TsT wrote:This your ConsoleTest.love modified.
I'm getting lots of "bad argument #1 to pairs" when I use printv. You should detect such conditions yourself and give a slightly less jarring error message than the Love error message. Like:

Code: Select all

++ if type(inTable) != "table" then self:print("I am error!"); return end
You have rigth. Thanks for you fix!
Just another fix : (I got a error) I think the "!=" operator is "~=" in lua, isn't it ?

Code: Select all

   if type(inTable) ~= "table" then
      self:print("Error: This variable is not a table.")
      return
   end
Best Regards,

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