Any estimate for 0.9.0?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
gustav165
Prole
Posts: 4
Joined: Sun Nov 24, 2013 9:44 am

Any estimate for 0.9.0?

Post by gustav165 »

I could really use meshes, the improved blendmode and bezier curves.
User avatar
slime
Solid Snayke
Posts: 3132
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: Any estimate for 0.9.0?

Post by slime »

Very soon. :)

You can use the nightly builds right now if you want: http://love2d.org/builds
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Any estimate for 0.9.0?

Post by Jasoco »

slime wrote:Very soon. :)

You can use the nightly builds right now if you want: http://love2d.org/builds
Do they have LuaJIT in them already or do I need to use the "drop-in" framework for the OS X version like I did before?
User avatar
slime
Solid Snayke
Posts: 3132
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: Any estimate for 0.9.0?

Post by slime »

Yeah it's LuaJIT by default for the builds now. You can replace the library with standard Lua if you want, without needing to rebuild LÖVE. :)
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Any estimate for 0.9.0?

Post by Jasoco »

slime wrote:Yeah it's LuaJIT by default for the builds now. You can replace the library with standard Lua if you want, without needing to rebuild LÖVE. :)
Is there a reason I would want to replace LuaJIT with normal Lua though? JIT is just so much more useful for me since it's loads faster.

I can't wait for 0.9.0 so people can start switching to it and the functions can be "finalized" for a while. A lot of them have changed numerous times during Nine's development.
User avatar
T-Bone
Inner party member
Posts: 1492
Joined: Thu Jun 09, 2011 9:03 am

Re: Any estimate for 0.9.0?

Post by T-Bone »

What will the codename be? Moar bacon?
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: Any estimate for 0.9.0?

Post by Roland_Yonaba »

slime wrote:You can replace the library with standard Lua if you want, without needing to rebuild LÖVE. :)
Wait...Does it mean that, with the same build of love, I will be able to run it either in JITed mode or in standard mode ?
User avatar
Nixola
Inner party member
Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Any estimate for 0.9.0?

Post by Nixola »

T-Bone wrote:What will the codename be? Moar bacon?
If it doesn't change from now, it should be Baby Inspector
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: Any estimate for 0.9.0?

Post by josefnpat »

T-Bone wrote:What will the codename be? Moar bacon?
That would be the 1.0 release.
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: Any estimate for 0.9.0?

Post by Davidobot »

josefnpat wrote:
T-Bone wrote:What will the codename be? Moar bacon?
That would be the 1.0 release.
You know, some of those features would be very cool to have!
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
Post Reply

Who is online

Users browsing this forum: No registered users and 253 guests