If you were to create a programming language...

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Plu
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Re: If you were to create a programming language...

Post by Plu » Fri Jul 11, 2014 7:20 am

Hm, if you figure out a good way to make code look like code and still be easily modifiable I'd really like to hear because that does sound good. But I think a lot of the power and flexibility lisp offers is because they treat code like data.

Also, check out:
http://readable.sourceforge.net/

I have no idea what the state of it is, but I read it's an attempt to make lisp syntax friendlier, so you might get some inspiration :)

fxva
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Re: If you were to create a programming language...

Post by fxva » Sat Oct 04, 2014 11:28 pm

Code: Select all

function createAwesomeGame()
local game = game:create()
game:setAwesome(true)
return game
end
:emo:

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kikito
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Re: If you were to create a programming language...

Post by kikito » Sun Oct 05, 2014 10:08 am

In case you're interested, Jonathan Blow (the creator of Braid) has done a couple of talks about language design for games. He concentrates a lot on performance and typing. There are somethings I strongly disagree (lots of global variables == good!), but I think they are worth watching.

They are here:

Part 1:



Part 2:

When I write def I mean function.

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