Why not distribute statically linked binaries for Linux?

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osa1
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Why not distribute statically linked binaries for Linux?

Post by osa1 » Sun Feb 02, 2014 8:53 pm

Hi guys,

I'm wondering how hard would it be to distribute statically linked binaries(with LuaJIT) for 32bit and 64bit Linux. I'm having a lot of problems compiling Love 0.9 with LuaJIT(I also had a lot of problems with previous version but somehow managed it).

Or can anyone at least link everything into a Love 0.9 binary and share with me?

Thanks.

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Inny
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Re: Why not distribute statically linked binaries for Linux?

Post by Inny » Sun Feb 02, 2014 10:42 pm

Its frowned upon to release binaries for the Linux platform because of compatibility issues. If you can just release the .love file, then that's usually the best to do for any non-commercial release. A link to the Love linux release associated with it and you're good.

If that's no good and you want an 'Installer', then there's already an open thread right now about this: http://love2d.org/forums/viewtopic.php?f=5&t=75387

osa1
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Re: Why not distribute statically linked binaries for Linux?

Post by osa1 » Mon Feb 03, 2014 5:51 am

Hi Inny,

The problem is not with distributing the game, the problem is I can't compile Love 0.9 with LuaJIT to use it myself. I remember wasting several hours trying to compile Love 0.8 too. In Love 0.9 situation is even worse though, because currently I can't compile even with standard Lua distribution ..

So I was asking if someone could provide me a 64bit Love 0.9 binary statically linked with everything and LuaJIT.

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josefnpat
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Re: Why not distribute statically linked binaries for Linux?

Post by josefnpat » Mon Feb 03, 2014 6:21 am

osa1 wrote:...
It might behove you to read this thread: viewtopic.php?f=4&t=12106
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slime
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Re: Why not distribute statically linked binaries for Linux?

Post by slime » Mon Feb 03, 2014 6:26 am

What sort of problems are you having getting LÖVE to work? What distribution are you using (can you use the official PPA or .debs or aur package)?

You can make LÖVE try to use Lua instead of LuaJIT when building by passing '--with-lua=lua' or '--with-lua=lua5.1' (or something, I forget the exact name) to ./configure.

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