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love-android-sdl2 --- OUYA ?

Posted: Mon Jan 05, 2015 10:57 am
by no_akira
Just come across this guys work, his been working hard over the 2014 Christmas break

https://bitbucket.org/MartinFelis/love- ... /wiki/Home

I'm looking into writting a small game in Love2d and hopefully getting it to work on an OUYA ?

Re: love-android-sdl2 --- OUYA ?

Posted: Mon Jan 05, 2015 7:22 pm
by josefnpat
I don't see a question here, but I assume you want to know if one can deploy to the OUYA.

I have been able to easily with love-android-sdl2: http://missingsentinelsoftware.com/game ... ve-crawler

Re: love-android-sdl2 --- OUYA ?

Posted: Mon Jan 05, 2015 9:57 pm
by Foxcraft
Hey no_akira,

You can get a game on the OUYA fine with that port.

No one has implemented the ODK with it yet, which means no in-app purchasing or releasing your game with a demo in OUYA's Discover store. Unless you can figure it out, that is.

That also means (without ODK) you have to implement controller support individually on your end. So if you also want it to work on the MOJO, you'd need one (or maybe just the controller) to figure that out, similarly extending to whatever other devices OUYA's store goes onto in the upcoming future.

If I get a game far enough along, I might sit and try to figure it out, but I don't know when that'd be. Depends on what happens.

Re: love-android-sdl2 --- OUYA ?

Posted: Tue Jan 06, 2015 7:33 pm
by no_akira
Just ordered a "ODROID C1" as a rooted Android device for developing Love2d game on..

This SBC also runs various Linux distro's