A Lövely Call to Action.

General discussion about LÖVE, Lua, game development, puns, and unicorns.
bobbyjones
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A Lövely Call to Action.

Post by bobbyjones » Fri Apr 10, 2015 3:57 am

Hey community, this is a call to action. For what you may say? For more contributions to some of the major Löve projects and Löve itself. Löve is all about the community. Did yall know love has a blog (http://blogs.love2d.org) or an IRC channel (#[email protected])? Besides the forums this community is pretty dead. There are plenty of things people can do to make new Lövers have a better experience. Here is a list of things I think can be done to make the community better.
  • 1. Write tutorials. We can always use more tutorials. Especially if you have the know how or the experience. I personally still need a tutorial from time to time and usually I can't find one for Löve or even lua for what i want to do. The wiki has a whole section for tutorials (https://www.love2d.org/wiki/Category:Tutorials) and the blogs accepts tutorials as well, but as you see the tutorial section on the wiki is pretty sparse and some are outdated. Lets fix that!
    2. Make more libraries and open source code. Yeah I know we already have a lot of libraries and code to look at but more couldn't hurt right?
    3. Contribute to the projects we already have. There is a lot of cool projects going on, but sadly a lot of them never get a commit from anyone other than themselves. Even much requested projects like a new port hardly get any contributions and usually are left to die do to no community activity. Example Projects to contribute to: 4. Share Experiences - You just released your first game? Got on steam? or Broke up with your girlfriend? Then post about it here or on the blogs and share it with the rest of us. We would like to here all about it. Well, maybe not about you breaking up with your girlfriend. :P Post about how stressful it was to make the game and release it on time or anything else. A lot of us younger people look up to the more older and experienced devs and would love to here how it is to do what y'all do.
    5. Be Active - If someone makes a love jam then you better participate and finish. If someone ask for feed back everyone better give him feedback. He should come back to ten pages. Start up polls or threads about random and general things. Maybe make a couple community projects?
    6. Show it off - Show love and your games off to your friends bring new users back and help the community grow.
The End. Thanks, for your time.

P.S I'm working on turning myself around as well. I'm starting to contribute.
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.

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s-ol
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Re: A Lövely Call to Action.

Post by s-ol » Fri Apr 10, 2015 10:52 am

Contribution on the love2d-book would also be much appreciated. It has basically been on hold due to me having other projects and my university application to take care of. The structure could and should be overthrown IMO.

https://github.com/love2D-book/love2D-book

If anyone feels like writing anything, hop on gitter sometime:
https://gitter.im/love2D-book/love2D-book

The infrastructure is all there, we have HTML and PDF targets and support syntax highlighting and livecode examples (using punchdrunk and a hacked-together slightly modified moonshine version)

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end

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Tesselode
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Re: A Lövely Call to Action.

Post by Tesselode » Fri Apr 10, 2015 1:22 pm

Thanks for this post! I've never even heard of Vapor, but it seems really cool. Maybe I can make some blog posts about the game I'm working on...

Bindie
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Re: A Lövely Call to Action.

Post by Bindie » Fri Apr 10, 2015 1:55 pm

There should be a library page on the wiki, I think.

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fysx
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Re: A Lövely Call to Action.

Post by fysx » Fri Apr 10, 2015 2:34 pm

Bindie wrote:There should be a library page on the wiki, I think.
There is: https://www.love2d.org/wiki/Category:Libraries. But it could be curated and put into different categories, e.g. all GUI libraries, graphics, utilities, networking, frameworks for specific game types. Maybe move some libraries that only work with older versions to a separate page.
Bird thing: @fysxdotorg Blog thing: fysx.org

bobbyjones
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Re: A Lövely Call to Action.

Post by bobbyjones » Fri Apr 10, 2015 5:37 pm

@Tesselode Yeah Vapor is cool and if you have any opinions on how it should be designed then you should go to the github page and discuss it with josefnpat and the current "team".
fysx wrote:
Bindie wrote:There should be a library page on the wiki, I think.
There is: https://www.love2d.org/wiki/Category:Libraries. But it could be curated and put into different categories, e.g. all GUI libraries, graphics, utilities, networking, frameworks for specific game types. Maybe move some libraries that only work with older versions to a separate page.
And yeah the libraries page could use some work. Maybe we can have a community library that is like a literal library. maybe library.love2d.org ? And users can go on there add libraries into categories and we can have librarians maintain it. lol. Just a thought.
S0lll0s wrote:Contribution on the love2d-book would also be much appreciated. It has basically been on hold due to me having other projects and my university application to take care of. The structure could and should be overthrown IMO.

https://github.com/love2D-book/love2D-book

If anyone feels like writing anything, hop on gitter sometime:
https://gitter.im/love2D-book/love2D-book

The infrastructure is all there, we have HTML and PDF targets and support syntax highlighting and livecode examples (using punchdrunk and a hacked-together slightly modified moonshine version)
I've never seen this. Is it like a website where can I view it?
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.

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Roland_Yonaba
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Re: A Lövely Call to Action.

Post by Roland_Yonaba » Fri Apr 10, 2015 8:07 pm

bobbyjones wrote:I've never seen this. Is it like a website where can I view it?
http://love2d-book.github.io/

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Inny
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Re: A Lövely Call to Action.

Post by Inny » Sat Apr 11, 2015 1:25 am

I moved from being active to a lurker, as my job had me writing a lot of Javascript/Typescript code and Lua is too close of a language that it was causing cognitive dissonance. I've been meaning to be slightly active again and now's a good of a time as any to say "I'm still here." I might soon write up a bit of an advanced idea I've been mulling over lately.

davisdude
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Re: A Lövely Call to Action.

Post by davisdude » Sat Apr 11, 2015 1:52 am

More projects/guides always help out newer members, so long as they are well put together, which is always important. :)
@inny:
That's great! Your guide to Vim helped me out quite a bit when switching.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim

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s-ol
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Re: A Lövely Call to Action.

Post by s-ol » Sat Apr 11, 2015 8:10 am

davisdude wrote: More projects/guides always help out newer members, so long as they are well put together, which is always important.
I encourage everyone to write a small guide on a simple, often-used and common game design/programming pattern for love2D-books "Cookbook" section. Things like parallax backgrounds, efficient tiling, motion blur, etc.

Even if it's not perfect (or your english isn't), the advantage of having this as an open-source project is that that doesn't really matter as much; we can peer-review and improve everything until we feel the whole book is good enough to direct people too.

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end

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