Obligatory Ludum Dare 32 thread

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
s-ol
Party member
Posts: 1076
Joined: Mon Sep 15, 2014 7:41 pm
Location: Cologne, Germany
Contact:

Obligatory Ludum Dare 32 thread

Post by s-ol » Thu Apr 16, 2015 9:40 pm

Image

26 hours left, who's in?

What?
Ludum Dare is a game-making competetion. You can either go alone and make something in 48h start-to-finish (including all assets) in the compo or team up and build something under a more relaxed ruleset in the 72h jam.
Afterwards games are rated by other developers (your game gains impressions as you vote on other games, so be sure to rate some!) and ranked in multiple categories.

I'll be participating with MadByte. I'm sure some of the regulars will participate as well (looking at you, vrld), anyone else got plans?

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end

User avatar
Jeeper
Party member
Posts: 544
Joined: Tue Mar 12, 2013 7:11 pm

Re: Obligatory Ludum Dare 32 thread

Post by Jeeper » Thu Apr 16, 2015 10:05 pm

As my brother (the guy who makes the art at WMG) is quite sick at the moment, i might be joining the compo instead of the Jam for the first time. There's still a chance that we do the Jam though.

User avatar
Evine
Citizen
Posts: 72
Joined: Wed May 28, 2014 11:46 pm

Re: Obligatory Ludum Dare 32 thread

Post by Evine » Fri Apr 17, 2015 12:51 am

Well I've been programming for about a year now. So It would be nice to make a game for once.

You know instead of procrastinating by working on my programming tools. Fancy tools, but no tool made a game... :o:

User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: Obligatory Ludum Dare 32 thread

Post by josefnpat » Fri Apr 17, 2015 5:24 am

I'll be doing LD32!

I'll probably be streaming starting tomorrow as well!

www.twitch.tv/josefnpat

I then plan on submitting a more polished version of the JAM version for 1GAM :)
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

User avatar
s-ol
Party member
Posts: 1076
Joined: Mon Sep 15, 2014 7:41 pm
Location: Cologne, Germany
Contact:

Re: Obligatory Ludum Dare 32 thread

Post by s-ol » Fri Apr 17, 2015 11:28 am

josefnpat wrote:I'll be doing LD32!

I'll probably be streaming starting tomorrow as well!

http://www.twitch.tv/josefnpat

I then plan on submitting a more polished version of the JAM version for 1GAM :)
I might also be streaming, depending on whether I get a second monitor to put all the "private" stuff on until tomorrow. If we make the theme fit, I might also submit my game as my university-entry-exam.

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end

Bindie
Party member
Posts: 151
Joined: Fri Jan 23, 2015 1:29 pm

Re: Obligatory Ludum Dare 32 thread

Post by Bindie » Fri Apr 17, 2015 4:18 pm

If I finish my game in 26 hours it would be cool to join someone and make a game.

Is this something yearly?

User avatar
Jeeper
Party member
Posts: 544
Joined: Tue Mar 12, 2013 7:11 pm

Re: Obligatory Ludum Dare 32 thread

Post by Jeeper » Fri Apr 17, 2015 4:24 pm

Bindie wrote:If I finish my game in 26 hours it would be cool to join someone and make a game.

Is this something yearly?
3 times per year.

Bindie
Party member
Posts: 151
Joined: Fri Jan 23, 2015 1:29 pm

Re: Obligatory Ludum Dare 32 thread

Post by Bindie » Fri Apr 17, 2015 5:12 pm

Awesome.

User avatar
SiENcE
Party member
Posts: 780
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: Obligatory Ludum Dare 32 thread

Post by SiENcE » Sat Apr 18, 2015 5:16 am

Morning guys.

Well I'm in and no clue how I wanna use this theme 8-).

First, I need a coffee.

User avatar
Jeeper
Party member
Posts: 544
Joined: Tue Mar 12, 2013 7:11 pm

Re: Obligatory Ludum Dare 32 thread

Post by Jeeper » Sat Apr 18, 2015 2:04 pm

SiENcE wrote:Morning guys.

Well I'm in and no clue how I wanna use this theme 8-).

First, I need a coffee.
Thats why you need to have this utillity function running in your main.update at all times!

Code: Select all

function LudumDare()
   if coffe == nil then
       love.event.quit( )
   end
end

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests