Blog Article: OUYA: Pico-8's Fantasy Console

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Blog Article: OUYA: Pico-8's Fantasy Console

Post by josefnpat » Thu Nov 19, 2015 8:15 pm

Howdy Lovers;

I recently went through the trouble of porting a Pico8 game to LOVE.

I documented the trials and tribulations, and have posted it on my blog!

http://missingsentinelsoftware.com/blog ... sy-console

If any lovers would like the OUYA release of the game for free, just PM me!
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

User avatar
farvardin
Party member
Posts: 164
Joined: Sat Jun 28, 2008 6:46 pm

Re: Blog Article: OUYA: Pico-8's Fantasy Console

Post by farvardin » Wed Jun 08, 2016 11:55 am

That's interesting. It's strange the picolove tool is not mentioned on this forum.

User avatar
Jasoco
Inner party member
Posts: 3655
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Blog Article: OUYA: Pico-8's Fantasy Console

Post by Jasoco » Wed Jun 08, 2016 7:13 pm

I find the Pico-8 fascinating really. But the language too different to want to put in any effort. lol

Still it has some really neat game projects already made. Like a 3D car driving game that I would love to figure out.

Post Reply

Who is online

Users browsing this forum: No registered users and 37 guests