nil

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Nicholas Scott
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nil

Post by Nicholas Scott » Fri Feb 19, 2016 12:13 am

nil
Last edited by Nicholas Scott on Fri Feb 19, 2016 6:30 am, edited 1 time in total.

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Beelz
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Re: Ideas for love2d modules!

Post by Beelz » Fri Feb 19, 2016 3:38 am

The thing is, just about every common game element already has a handful of high quality libraries. Things made out of self necessity and shared around for everyone to use and improve upon.

I'm not saying that making your own is a bad idea and you shouldn't do it, I tend to write my own modules for just about everything... Instead of relying on libraries, I try to understand them and implement it on my own(often referring back).

Code: Select all

if self:hasBeer() then self:drink()
else self:getBeer() end
GitHub -- Website

Nicholas Scott
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nil

Post by Nicholas Scott » Fri Feb 19, 2016 5:19 am

nil
Last edited by Nicholas Scott on Fri Feb 19, 2016 6:30 am, edited 2 times in total.

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EntranceJew
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Re: Ideas for love2d modules!

Post by EntranceJew » Fri Feb 19, 2016 6:05 am

sandsmas: A LÖVE Editor
My Libraries: Imgur, Palettes, Music Macros, Timer, Hooks

monolifed
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Re: Ideas for love2d modules!

Post by monolifed » Fri Feb 19, 2016 11:26 am

What was this thread about? It looks nilified
nice. you might queue the event calls and run at certain intervals instead of running right away

Nicholas Scott
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Re: Ideas for love2d modules!

Post by Nicholas Scott » Fri Feb 19, 2016 11:29 am

ingsoc451 wrote:What was this thread about? It looks nilified
It was a thread asking if anyone had ideas for a topic, however the conversation dead ended rather quick, so topic = nil since can't delete xD

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zorg
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Re: nil

Post by zorg » Fri Feb 19, 2016 11:47 am

Pretty sure you have an X icon next to the pencil icon and before the ! and ˝ icons at the top of your initial post... or at least it should be there.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

Nicholas Scott
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Re: nil

Post by Nicholas Scott » Fri Feb 19, 2016 12:47 pm

Nope? http://prntscr.com/a59nif Removed mayb?

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Nixola
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Re: nil

Post by Nixola » Fri Feb 19, 2016 12:48 pm

I don't think you can delete a topic, but nil'ing it is usually considered bad practice unless there's a specific reason to hide it.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

Nicholas Scott
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Re: nil

Post by Nicholas Scott » Fri Feb 19, 2016 3:20 pm

Eh, yolo

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