LÖVE 0.10.2 released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
Tesselode
Party member
Posts: 555
Joined: Fri Jul 23, 2010 7:55 pm

Re: LÖVE 0.10.2 released

Post by Tesselode »

Any ETA on fixing the installer? It's gonna look awfully silly to new users. :P
User avatar
slime
Solid Snayke
Posts: 3129
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: LÖVE 0.10.2 released

Post by slime »

I just uploaded new builds - it should be fixed now!
User avatar
Tesselode
Party member
Posts: 555
Joined: Fri Jul 23, 2010 7:55 pm

Re: LÖVE 0.10.2 released

Post by Tesselode »

slime wrote:I just uploaded new builds - it should be fixed now!
Awesome, thanks!
User avatar
RamiLego4Game
Citizen
Posts: 73
Joined: Tue Jun 10, 2014 7:41 pm

Re: LÖVE 0.10.2 released

Post by RamiLego4Game »

Nice update ! I used a trick in love.run to break the loop and reload everything, but this one is nice.

Also, is it possible for the restart call to have some args for passing to love.load after reboot ? Or I have to save to a temp file ? :P
User avatar
alberto_lara
Party member
Posts: 372
Joined: Wed Oct 30, 2013 8:59 pm

Re: LÖVE 0.10.2 released

Post by alberto_lara »

Awesome, great news!
User avatar
easy82
Party member
Posts: 184
Joined: Thu Apr 18, 2013 10:46 pm
Location: Hungary

Re: LÖVE 0.10.2 released

Post by easy82 »

Many thanks for the new version, guys! Great work, as always. :)
User avatar
D0NM
Party member
Posts: 250
Joined: Mon Feb 08, 2016 10:35 am
Location: Zabuyaki
Contact:

Re: LÖVE 0.10.2 released

Post by D0NM »

heh!!!
the game restart thingie seems to be very popular ^__^

way to go, guys!

I wish someone would ask RetroPie guys to update their Love2d from 0.10.0.... to ...2
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:
drunken_munki
Party member
Posts: 134
Joined: Tue Mar 29, 2011 11:05 pm

Re: LÖVE 0.10.2 released

Post by drunken_munki »

Nice, good job lads!
User avatar
D0NM
Party member
Posts: 250
Joined: Mon Feb 08, 2016 10:35 am
Location: Zabuyaki
Contact:

Re: LÖVE 0.10.2 released

Post by D0NM »

this doesn't work on 0.10.2

Code: Select all

shader:send("colors", {r1, g1, b1, a1},  {r2, g2, b2, a2},  {r3, g3, b3, a3},  {r4, g4, b4, a4})
It seems that I get no values.

Code: Select all

extern vec4 colors[16];
I have to use 0.10.1 method sendColor

Code: Select all

shader:sendColor("colors", {51,63,105, 255},  {31,41,76, 255},  {19,25,40, 255})
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:
User avatar
slime
Solid Snayke
Posts: 3129
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: LÖVE 0.10.2 released

Post by slime »

Shader:sendColor and shader:send call the exact same internal base function. The only differences are that sendColor divides input values by 255 (to match GLSL's [0-1] range for colors) whereas Shader:send doesn't so you should give color values that are already within [0-1] rather than [0-255] if you use Shader:send, and sendColor performs gamma correction if applicable, whereas send does not.
Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests