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Re: LÖVE 0.10.2 released

Posted: Wed Nov 02, 2016 2:38 pm
by Tesselode
Any ETA on fixing the installer? It's gonna look awfully silly to new users. :P

Re: LÖVE 0.10.2 released

Posted: Thu Nov 03, 2016 11:57 pm
by slime
I just uploaded new builds - it should be fixed now!

Re: LÖVE 0.10.2 released

Posted: Fri Nov 04, 2016 2:46 pm
by Tesselode
slime wrote:I just uploaded new builds - it should be fixed now!
Awesome, thanks!

Re: LÖVE 0.10.2 released

Posted: Sat Nov 05, 2016 4:49 pm
by RamiLego4Game
Nice update ! I used a trick in love.run to break the loop and reload everything, but this one is nice.

Also, is it possible for the restart call to have some args for passing to love.load after reboot ? Or I have to save to a temp file ? :P

Re: LÖVE 0.10.2 released

Posted: Mon Nov 07, 2016 3:41 pm
by alberto_lara
Awesome, great news!

Re: LÖVE 0.10.2 released

Posted: Mon Nov 07, 2016 5:03 pm
by easy82
Many thanks for the new version, guys! Great work, as always. :)

Re: LÖVE 0.10.2 released

Posted: Mon Nov 07, 2016 8:54 pm
by D0NM
heh!!!
the game restart thingie seems to be very popular ^__^

way to go, guys!

I wish someone would ask RetroPie guys to update their Love2d from 0.10.0.... to ...2

Re: LÖVE 0.10.2 released

Posted: Tue Nov 08, 2016 4:44 am
by drunken_munki
Nice, good job lads!

Re: LÖVE 0.10.2 released

Posted: Fri Nov 11, 2016 7:42 pm
by D0NM
this doesn't work on 0.10.2

Code: Select all

shader:send("colors", {r1, g1, b1, a1},  {r2, g2, b2, a2},  {r3, g3, b3, a3},  {r4, g4, b4, a4})
It seems that I get no values.

Code: Select all

extern vec4 colors[16];
I have to use 0.10.1 method sendColor

Code: Select all

shader:sendColor("colors", {51,63,105, 255},  {31,41,76, 255},  {19,25,40, 255})

Re: LÖVE 0.10.2 released

Posted: Fri Nov 11, 2016 7:51 pm
by slime
Shader:sendColor and shader:send call the exact same internal base function. The only differences are that sendColor divides input values by 255 (to match GLSL's [0-1] range for colors) whereas Shader:send doesn't so you should give color values that are already within [0-1] rather than [0-255] if you use Shader:send, and sendColor performs gamma correction if applicable, whereas send does not.