Essential libraries for game making

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Kibita
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Essential libraries for game making

Post by Kibita » Wed May 31, 2017 4:39 pm

Hello guys!

What are the essential lua/love2d libraries that I should have to help me to build a game? HUMP, anim8, ... ?
Thank you!


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Kibita
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Re: Essential libraries for game making

Post by Kibita » Fri Jun 02, 2017 1:56 am

I know this list, but I didn't mean this.

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zorg
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Re: Essential libraries for game making

Post by zorg » Fri Jun 02, 2017 3:13 am

Other than those, which list the libs you should know about, you don't need any lib to actually make something.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

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raidho36
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Re: Essential libraries for game making

Post by raidho36 » Fri Jun 02, 2017 3:43 am

In fact, you don't need any lib to actually make something.

All they do is implement a common piece of functionality. If you feel like getting along with it instead of implementing one yourself, you can use it.

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Tjakka5
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Re: Essential libraries for game making

Post by Tjakka5 » Sat Jun 03, 2017 10:48 am

Rather than debating if you need it or not, here's my list:

Middleclass: Best class system in my opinion.
Hump: I mainly use Vector, Gamestate, Timer and Camera.
Flux: Tweening makes things look fancy, it's better than Hump's timer system in my opinion.
Shine: Post processing shaders. I mainly use it for bloom with gaussianblur.
Bump / HC: Depending on what kind of collision type I need. Axis aligned: Bump. Anything else: HC
Imgui: Great debugging GUI, and it makes you look really cool and shit.
Check out my portfolio: http://tjakka5.sorunome.de/

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xNick1
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Re: Essential libraries for game making

Post by xNick1 » Sat Jun 03, 2017 11:49 am

A GUI lib and a Gamestate lib would help!
I'm not using either, but I'm using flux for tweening, classic for OOP and a camera!
Currently working on a lucid dreaming adventure called Aarstider: http://bit.ly/2mXmgPI

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