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Essential libraries for game making

Posted: Wed May 31, 2017 4:39 pm
by Kibita
Hello guys!

What are the essential lua/love2d libraries that I should have to help me to build a game? HUMP, anim8, ... ?
Thank you!

Re: Essential libraries for game making

Posted: Wed May 31, 2017 5:02 pm
by OnACoffeeBreak

Re: Essential libraries for game making

Posted: Fri Jun 02, 2017 1:56 am
by Kibita
I know this list, but I didn't mean this.

Re: Essential libraries for game making

Posted: Fri Jun 02, 2017 3:13 am
by zorg
Other than those, which list the libs you should know about, you don't need any lib to actually make something.

Re: Essential libraries for game making

Posted: Fri Jun 02, 2017 3:43 am
by raidho36
In fact, you don't need any lib to actually make something.

All they do is implement a common piece of functionality. If you feel like getting along with it instead of implementing one yourself, you can use it.

Re: Essential libraries for game making

Posted: Sat Jun 03, 2017 10:48 am
by Tjakka5
Rather than debating if you need it or not, here's my list:

Middleclass: Best class system in my opinion.
Hump: I mainly use Vector, Gamestate, Timer and Camera.
Flux: Tweening makes things look fancy, it's better than Hump's timer system in my opinion.
Shine: Post processing shaders. I mainly use it for bloom with gaussianblur.
Bump / HC: Depending on what kind of collision type I need. Axis aligned: Bump. Anything else: HC
Imgui: Great debugging GUI, and it makes you look really cool and shit.

Re: Essential libraries for game making

Posted: Sat Jun 03, 2017 11:49 am
by xNick1
A GUI lib and a Gamestate lib would help!
I'm not using either, but I'm using flux for tweening, classic for OOP and a camera!