Anyone run Love2d on Cloud9 IDE?

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Vmpwraith
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Anyone run Love2d on Cloud9 IDE?

Post by Vmpwraith »

Just as the question asks, Is anyone developing and running on cloud9 how did you do it?. Would love a way to practice when at UNI via a cloud IDE.

regards
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fairenough
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Re: Anyone run Love2d on Cloud9 IDE?

Post by fairenough »

I tried this, but found that I couldn't find any good way to actually test the game I was making. There was some workaround to actually VNC into the Cloud9 box you were working on, but I couldn't get it popped up from there, due to some sort of graphics driver issue. It was a huge mess.

Good luck!
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s-ol
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Re: Anyone run Love2d on Cloud9 IDE?

Post by s-ol »

Their boxes are most definitely virtualized and without GPUs, so you don't have any rendering abilities. There's probably a convoluted way of setting up OpenGL software rendering but I would assume the performance won't really be satisfactory.

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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