Should you ever disclose the fact that a game is made with love2d when releasing a game?

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kicknbritt
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Re: Should you ever disclose the fact that a game is made with love2d when releasing a game?

Post by kicknbritt »

ivan wrote: Fri Sep 22, 2017 6:05 am
kicknbritt wrote: Fri Sep 22, 2017 3:53 amSo then what were the challenges your talking about? Is it just making the UI, stat Balancing, etc. ?
Depends on the type of game you are trying to make, action games are generally more difficult.
If you've never made a multiplayer game before I suggest starting with local multiplayer.
I've made a couple examples but only tested them with friends... and this game is turn based. I'm really just concerned about the stat balancing, preventing toxicity, making game play fluid and exciting etc... But thank you for your input and suggestions.
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