Building a Level Editor in Visual Studio

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zell2002
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Building a Level Editor in Visual Studio

Post by zell2002 »

I've build level editors in my love2d projects. Handling the GUI has always been an annoying part.
As someone who enjoys learning and doing lil projects, what would be the process in building a VS level editor?
I mean so Im using Forms etc.. to structure my UI.
Would I need to get the love build?

Where would be a good place to start with this?

Cheers for any help/info
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Beelz
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Re: Building a Level Editor in Visual Studio

Post by Beelz »

Since it's only a level editor, it doesn't even need to know Love exists. Just make sure you structure the output so you can make use of it.

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if self:hasBeer() then self:drink()
else self:getBeer() end
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