General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Positive07
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- Location: Argentina
Post
by Positive07 » Wed Jan 16, 2019 8:41 pm
Hey folks! I'll be hosting a new
LÖVE Jam!
Jam starts on
February 15th 23PM GMT+0 and ends on
February 18th 23PM GMT+0.
Rules
- Your game needs to be made with the LÖVE framework
If possibly provide a .love file with the rest of your builds, and clearly state which version of LÖVE was used.
- Notify about mature / sensitive content.
If your game features such content you should have some warning in the description or when the game first loads up.
- The game must be made during the jam.
Existing basecode and libraries can be used. Games made before the jam are not basecode, and go against the spirit of the jam.
- Assets must be made during the jam.
Logo, intro and fonts are exceptions to this rule. If you do use existing assets you must state that in your game's description and credit the author! People voting should encourage assets made during the jam.
- You can work alone or as a team. Find one on CrowdForge!
There is no restriction on the number of members, but the more people, the harder it is to get organized, so 2/4 works best.
- The optional theme is: FRICTION
Resources
You can tweet using the
#lovejam2019 hashtag, and follow
@obey_love to find out about the cool projects made by the participants
JOIN HERE!
We would love to see your game submission!
Last edited by
Positive07 on Fri Feb 15, 2019 1:38 am, edited 1 time in total.
for i, person
in ipairs(everybody)
do
[tab]if not person.obey
then person:setObey(
true)
end
end
love.system.openURL(
Github.com/Positive07)
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tentus
- Inner party member
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- Location: Appalachia
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Contact:
Post
by tentus » Sat Jan 26, 2019 9:11 pm
Might be worth mentioning explicitly which version of love we're expected to use... not all the libraries and such out there have made the jump to version 11. (For example, I just made a PR to the splashes lib you link to, which hasn't been updated in a couple years.)
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Positive07
- Party member
- Posts: 1006
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Post
by Positive07 » Mon Jan 28, 2019 5:42 pm
You are free to use whichever version of LÖVE you want, just specify it in your game description (and if possible provide downloads for each platform)!
For last year jam, 11.0 was about to be released and there were people using 0.10.2 and some using the nightly for 11.0.
It's recommended that if you are gonna review the games in the jam, you have multiple versions of LÖVE installed in your system as to avoid such conflicts (I have 0.9.2, 0.10.2, 11.2 and a nightly for 11.3)
for i, person
in ipairs(everybody)
do
[tab]if not person.obey
then person:setObey(
true)
end
end
love.system.openURL(
Github.com/Positive07)
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Positive07
- Party member
- Posts: 1006
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Post
by Positive07 » Fri Feb 15, 2019 1:32 am
There are 21 hours and 30 minutes 'til the jam begins (as of the time I'm posting this)
And the optional theme has been announced! Check the first post for more information
for i, person
in ipairs(everybody)
do
[tab]if not person.obey
then person:setObey(
true)
end
end
love.system.openURL(
Github.com/Positive07)
-
Positive07
- Party member
- Posts: 1006
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Post
by Positive07 » Tue Feb 19, 2019 5:05 pm
The LÖVE Jam 2019 is over and was a great success with a total of 42 games!
Go and play them
HERE
Give some nice feedback to these people that poured so much effort throughout the weekend

for i, person
in ipairs(everybody)
do
[tab]if not person.obey
then person:setObey(
true)
end
end
love.system.openURL(
Github.com/Positive07)
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