LÖVE Jam 2020

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Positive07
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Posts: 1006
Joined: Sun Aug 12, 2012 4:34 pm
Location: Argentina

LÖVE Jam 2020

Post by Positive07 » Wed Feb 05, 2020 11:28 pm

Image

Hey folks! I'll be hosting a new LÖVE Jam!

Jam starts on February 21th 23PM GMT+0 and ends on February 24th 23PM GMT+0.

Rules
  • Your game needs to be made with the LÖVE framework
    If possibly provide a .love file with the rest of your builds, and clearly state which version of LÖVE was used.
  • Notify about mature / sensitive content.
    If your game features such content you should have some warning in the description or when the game first loads up.
  • The game must be made during the jam.
    Existing basecode and libraries can be used. Games made before the jam are not basecode, and go against the spirit of the jam.
  • Assets must be made during the jam.
    Logo, intro and fonts are exceptions to this rule. If you do use existing assets you must state that in your game's description and credit the author! People voting should encourage assets made during the jam.
  • You can work alone or as a team. Find one on CrowdForge!
    There is no restriction on the number of members, but the more people, the harder it is to get organized, so 2/4 works best.
  • The theme is optional.
    It will be provided as inspiration 12 hours before the Jam starts.
Tips
JOIN HERE!



We would love to see your game submission!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(Github.com/Positive07)

mizzenwine
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Re: LÖVE Jam 2020

Post by mizzenwine » Wed Mar 04, 2020 3:11 pm

Wow so cute!
Update run 3 apk online.

lukstunning
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Joined: Sat Mar 28, 2020 3:31 pm
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Re: LÖVE Jam 2020

Post by lukstunning » Sat Mar 28, 2020 3:45 pm

LÖVE Jam is perfect platform for beginners as well as advanced users. Thanks for sharing tips in this thread.

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