Avatars: OBEY!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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qubodup
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Re: Avatars: OBEY!

Post by qubodup »

Borsty wrote:Simplicity at it's best.
Pardon?
obey.png
obey.png (207 Bytes) Viewed 5172 times
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Borsty
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Re: Avatars: OBEY!

Post by Borsty »

That one isn't simplier than mine, mine took 3 clicks in mspaint :P
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qubodup
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Re: Avatars: OBEY!

Post by qubodup »

Borsty wrote:That one isn't simplier than mine, mine took 3 clicks in mspaint :P
Liar! :o
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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mike
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Re: Avatars: OBEY!

Post by mike »

qubodup wrote:
Borsty wrote:That one isn't simplier than mine, mine took 3 clicks in mspaint :P
Liar! :o
I agree. I would like to see that done. 8-)
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Borsty
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Re: Avatars: OBEY!

Post by Borsty »

1st click : text area
2nd click: 1st line
3rd click: 2nd line

ctrl + s -> save
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mike
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Re: Avatars: OBEY!

Post by mike »

Borsty wrote:1st click : text area
2nd click: 1st line
3rd click: 2nd line

ctrl + s -> save
Wouldn't it be multiple clicks per item because you needed to select the tool?
1st click: Select text tool
2nd click: Click in window
(keyboard click): Type "OBEY"
3rd click; Click line tool
4th click: Drag line
5th click: Drag another line
(keyboard click): Ctrl+S

Yeah, I know... I'm being pedantic and a dick. I'll just stop.
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qubodup
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Re: Avatars: OBEY!

Post by qubodup »

Borsty wrote:1st click : text area
2nd click: 1st line
3rd click: 2nd line

ctrl + s -> save
So your is minimalistic in producing, while the example I posted is minimalistic in pixel-to-data-ratio. :)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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wicketh
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Re: Avatars: OBEY!

Post by wicketh »

I know this thread haven't been used for half a month.. But just to show off:
Mine took ONE click in gimp. Didn't even have to save.. one click and BAM! It was ready to upload. :D
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qubodup
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Re: Avatars: OBEY!

Post by qubodup »

wicketh wrote:I know this thread haven't been used for half a month.. But just to show off:
Mine took ONE click in gimp. Didn't even have to save.. one click and BAM! It was ready to upload. :D
Show-off :p
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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osgeld
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Re: Avatars: OBEY!

Post by osgeld »

dont look at mine, its crap ... ill change it one day, and ill make it so complicated it will take at least 3 programs lol
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