## 0.6.0 Update

General discussion about LÖVE, Lua, game development, puns, and unicorns.
bmelts
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### Re: 0.6.0 Update

no problem, sorry for making it so annoying to actually get it to work

Carl
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### Re: 0.6.0 Update

Hey guys are we any closer to a final release of .6.0? I'm currently developing full time using .5.0 but I imagine porting will take that much longer the more I get into the project. Should I switch over to the .6 releases now and are they stable enough for full-time development?

Thanks

Robin
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### Re: 0.6.0 Update

I'm not in the dev team, so I know nuffin' about when the release will be, but I do think the current builds are stable enough to develop games in. Although you might want to wait until it's completely stable before you release any games made for 0.6.0.

Carl
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### Re: 0.6.0 Update

Thanks Robin, i think i'll stick with .5 for now simply because porting without full documentation is going to take me longer then I would like.

napco
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### Re: 0.6.0 Update

Ok, i've tried 0.6.0 and maybe i've missed some posts, but it looks like game.conf doesn't work with 0.6.0... Am i missing something?

bartbes
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### Re: 0.6.0 Update

It's conf.lua now, and the syntax changed too, it now should contain the function love.conf, which gets a table as argument, in which everything is set, screen width:

Code: Select all

--assuming you called the argument t
t.screen.width = 800
--width will be 800
Disclaimer: I can not be held responsible [...] can change without notification [...] is all based on memory.

napco
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### Re: 0.6.0 Update

Thanks! I hope 0.6.0 will be released soon with documentation. By the way, the "tank you" intro is very sexy

bartbes
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### Re: 0.6.0 Update

You can already check out potato.

Garotas*Gostosas
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### Re: 0.6.0 Update

bartbes wrote:You can already check out potato.
nice! is that "sputnik" running?
I LOVE GAME, YEAH!

kikito
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### Re: 0.6.0 Update

Hi everyone,

I'm not sure if this is the right place to start asking about specifics of 0.6 - please move it to other place if not.

How do we do rectangular shapes in 0.6? In order words, what would be the equivalent of this:

Code: Select all

shape = love.physics.newRectangleShape(x, y, w, h)
After a (pitiful) try to browse the LÖVE source code it seems that newRectangleShape is removed from 0.6. Am I right to assume that I must use newPolygonShape instead? If so, what's the parameters' syntax : ({x1, y1}, {x2, y2} ... ) or (x1, y1, x2, y2 ... ), or something else?
When I write def I mean function.

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