0.6.0 Update

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: 0.6.0 Update

Post by TechnoCat »

I see an image scale filtering mode has been added. Now how do I invoke a nearest neighbor filtering mode?
love.filter_neighbor ?
User avatar
rude
Administrator
Posts: 1052
Joined: Mon Feb 04, 2008 3:58 pm
Location: Oslo, Norway

Re: 0.6.0 Update

Post by rude »

Well, now that we've decided to make all constants into strings, maybe something like "nearest". :nyu:
User avatar
Sslaxx
Citizen
Posts: 57
Joined: Sat Feb 14, 2009 8:54 pm
Location: Malvern, Worcs, UK
Contact:

Re: 0.6.0 Update

Post by Sslaxx »

rude wrote:Well, now that we've decided to make all constants into strings, maybe something like "nearest". :nyu:
Is there a list of them anywhere?
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: 0.6.0 Update

Post by TechnoCat »

rude wrote:Well, now that we've decided to make all constants into strings, maybe something like "nearest". :nyu:
but, for now would this work?

Code: Select all

love.graphics.setFilter(filter_nearest);
I suppose I should just be typing it in a main.lua and finding out.

EDIT: I'm having trouble finding the setFilter function.
User avatar
Sparx
Party member
Posts: 125
Joined: Thu Apr 02, 2009 9:54 am
Location: Aachen, Germany

Re: 0.6.0 Update

Post by Sparx »

I had some fun with my computer tonight so i had to format...
Now that i have a fresh WinXP up and running the latest love build doesn't seem to run

Code: Select all

The application could not be initialized corretcly.
Does anyone know what to do about it?
User avatar
appleide
Party member
Posts: 323
Joined: Fri Jun 27, 2008 2:50 pm

Re: 0.6.0 Update

Post by appleide »

search the source for "corretcly". I'm sure you'll be able to get to the point where it fails. It should be an easy task to determine what triggered the error message. :)
User avatar
Sparx
Party member
Posts: 125
Joined: Thu Apr 02, 2009 9:54 am
Location: Aachen, Germany

Re: 0.6.0 Update

Post by Sparx »

Haha.. sorry for misspelling.. i translated the message from german to english, hope it's the right trabslation....
User avatar
nevon
Commander of the Circuloids
Posts: 938
Joined: Thu Feb 14, 2008 8:25 pm
Location: Stockholm, Sweden
Contact:

Re: 0.6.0 Update

Post by nevon »

Just downloaded the latest build of Löve 0.6.0 and installed it in Windows 7 Professional. Games do run, but it seems like external images aren't being drawn properly. They're just solid white blocks. Also, no sound is played.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: 0.6.0 Update

Post by Robin »

nevon wrote:Games do run, but it seems like external images aren't being drawn properly. They're just solid white blocks. Also, no sound is played.
Something like that happens when I run LovelyBigPlanet on windows xp. I think it might have something to do with setting a drawing color, because IIRC simple things just work normally.
Help us help you: attach a .love.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: 0.6.0 Update

Post by bartbes »

Ah, so it wasn't the netbook I ran it on this afternoon. I can confirm it DID work on windows vista.
But since it apparently happens to windows 7 too, I think this might be a driver problem. So it's either the windows default driver, or it's the hardware that's crappy :D
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 107 guests