Löve debugging with ZeroBrane Studio

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Jack Dandy
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Posts: 49
Joined: Mon Sep 08, 2014 4:26 pm

Re: Löve debugging with ZeroBrane Studio

Post by Jack Dandy » Wed Jul 15, 2015 5:28 pm

Fantastic! Thank you!

I'll be sending a tip your way very soon, and will be sure to tell pals about the program.

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