Technically im not going to host any server, i want to make a totally hackable server for the community, Look at all these Minecraft™ mods! Mojang™ is just offering the game and Microsoft™ invented Realms™ (but are expensive (compared to homemade) and Microsoft™ is just forcing everyone to use that (and bedrock™)). Millions of full modded servers to make everything more fun but where is the problem? The server itself, look at them, are expensive, uses a lot of internet and the client suffer the same pain as the server. But wait if.. I make a totally hackable server that uses his own easy-to-learn API, that can run in maximum graphics in a cellphone! or even a server! Maybe i sound crazy but if i make it, then making games and servers online will be a lot easier and comfy!grump wrote: ↑Sun Mar 10, 2019 7:29 pmAlso, since you seem to be worried about someone brute-forcing login passwords (at least that's my interpretation of "some kind of loop algorithm"): do not confirm/deny login requests right away. When the server receives a login request, let it sit idle and sleep for a little while before it sends its response. Like 1 to 3 seconds. This makes any attempt at brute-forcing passwords completely futile.
I have to agree with Hippyman though. Making a "massive online game" requires a lot of expertise and manpower, not to mention infrastructure, since "massive" implies the need for much more than a single server running Lua code on your home PC.
EDIT: wow is really late and i sound like some crazy inspirational business lizard-man or something lol