Stopping one music track, starting another

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philnelson
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Stopping one music track, starting another

Post by philnelson »

Is there any way to do this in 0.5.0? In my load() I've got love.audio.play(overWorldTheme,0), and I'd like to change the music when the player enters different rooms. How would you accomplish this?
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bartbes
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Re: Stopping one music track, starting another

Post by bartbes »

love.audio.stop()
philnelson
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Re: Stopping one music track, starting another

Post by philnelson »

I was under the impression that love.audio.stop stopped ALL audio playback. There are sound effects to be considered. IS there no other good way?
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bartbes
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Re: Stopping one music track, starting another

Post by bartbes »

Not in 0.5.0, but shouldn't all sounds stop anyway when you switch room?
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TechnoCat
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Re: Stopping one music track, starting another

Post by TechnoCat »

There is a much better sound interface in 0.6
http://love2d.org/potato/love_audio_stop_2.html
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