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Re: Hardon Collider - getting stuck between tiles

Posted: Mon Oct 08, 2012 7:52 pm
by paritybit
You may be able to go back to your original solution. I think this reply from vrld in another thread indicates the issue you were facing is resolved in the collider. Seems that HC now takes corrections into account before calling the callback with additional collisions.

Of course you'll need to download the newest version of HC (linked in that thread).

Re: Hardon Collider - getting stuck between tiles

Posted: Tue Oct 09, 2012 2:51 am
by luaz
paritybit wrote:You may be able to go back to your original solution. I think this reply from vrld in another thread indicates the issue you were facing is resolved in the collider. Seems that HC now takes corrections into account before calling the callback with additional collisions.

Of course you'll need to download the newest version of HC (linked in that thread).
That's better. :)

I'm extra-tired today, about to hit the bed, so I'm gonna try it tomorrow.

Which original solution do you mean though?

Thanks for letting me know! :awesome:

Re: Hardon Collider - getting stuck between tiles

Posted: Tue Oct 09, 2012 3:27 am
by paritybit
luaz wrote:Which original solution do you mean though?

Thanks for letting me know! :awesome:
Sorry, I meant the solution in this post, not your original. The one you called 'jumpy'.

Re: Hardon Collider - getting stuck between tiles

Posted: Tue Oct 09, 2012 11:50 am
by luaz
paritybit wrote:
luaz wrote:Which original solution do you mean though?

Thanks for letting me know! :awesome:
Sorry, I meant the solution in this post, not your original. The one you called 'jumpy'.
It still seems sticky, after updating the collider. Which means it still doesn't work, and I still need a solution for it. :|

Re: Hardon Collider - getting stuck between tiles

Posted: Tue Oct 09, 2012 6:04 pm
by paritybit
I knew I'd seen something about developing a minimum set of bounding boxes based on tiles; turns out it's here in the snippets section.

If you were able to use this to translate your box-per-tile to a single box stretching over all contiguous tiles that would alleviate your 'stickiness'.

Re: Hardon Collider - getting stuck between tiles

Posted: Wed Oct 10, 2012 3:39 pm
by luaz
paritybit wrote:I knew I'd seen something about developing a minimum set of bounding boxes based on tiles; turns out it's here in the snippets section.

If you were able to use this to translate your box-per-tile to a single box stretching over all contiguous tiles that would alleviate your 'stickiness'.
I was unable to make this work since yesterday. :o: