LOVE 0.5 Mac [UB] Binary, Needs Testers.

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appleide
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by appleide »

Love those icons, zeroz! :D Thanks for the .plists :) It'd have taken a while if I had to work it out by myself. :(

I've uploaded a love.app iconified by zeroz at http://appleide.sitesled/love.app !
alenofx wrote: PS: I'm new to Lua and LOVE, used a bit on Linux for a week, but I'm a Mac developer so if you need some help, I'm here. ;)
How come the mac version of love can't open .zip archives like on other platforms? :|

You're also welcome if you would like to maintain mac binaries. :)
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alenofx
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by alenofx »

appleide wrote:How come the mac version of love can't open .zip archives like on other platforms? :|
I can check if it's a problem in the Xcode project configuration or a LOVE incompatibility with Mac OS X in source code.
If you want I can work directly on your project file. ;)
zeroz
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by zeroz »

Hey thanks ^^

But I can make a blue variation as well for those who wants.

Pleased that the .plist files helped you :)

zeroz
iLove
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by iLove »

WOW. I just downloaded the UB, ran the hamster demo, modified its behaviour a bit and then figured out how to make the game quit at a keypress - in like... 2 minutes.

I hadn't even heard of Love before a few minutes ago (came here through a posting on http://iDevGames.com). And I've certainly never had such a quick and easy (not to mention fun) start-up with any kind of development environment - truly awesome. Thanks!
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appleide
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by appleide »

alenofx wrote:
appleide wrote:How come the mac version of love can't open .zip archives like on other platforms? :|
I can check if it's a problem in the Xcode project configuration or a LOVE incompatibility with Mac OS X in source code.
If you want I can work directly on your project file. ;)
Here is the macosx folder. download the linux sourcecode. put the macosx (after decompression) inside the platforms folder. :) Project file is inside.
http://www.appleide.sitesled.com/macosx.zip
zeroz wrote: But I can make a blue variation as well for those who wants.
I see you like pink better :)
iLove wrote: truly awesome. Thanks!
seconded. to rude and mike. :)

I came from an earlier link, on idevgames too. :)
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alenofx
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by alenofx »

Thank you appleide for your project.

I've recompiled love 0.5 for my system (Intel Leopard), using all needed libraries from macports (the only framework used is the OpenGL); result: opening love files from finder works perfectly.

Now I've to check which library cause that problem. ;)
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appleide
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by appleide »

cool ! :)
just to clarify... love files as in renamed folders or renamed archives? :)
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alenofx
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by alenofx »

appleide wrote:cool ! :)
just to clarify... love files as in renamed folders or renamed archives? :)
love files as renamed zip and renamed folders :D

UPDATE: the problem is caused by the physfs framework, now I've to find why.

UPDATE 2: I've compiled the physfs 1.1.1 dynamic library and replaced the physfs framework in your original love application package (using install_name_tool) and all works fine.
How your physfs framework is compiled?
Also, why not using libraries instead of frameworks (or better static libraries stripping unneeded symbols)?
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appleide
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by appleide »

UPDATE 2: I've compiled the physfs 1.1.1 dynamic library and replaced the physfs framework in your original love application package (using install_name_tool) and all works fine.
How your physfs framework is compiled?
Also, why not using libraries instead of frameworks (or better static libraries stripping unneeded symbols)?
I found frameworks easier to deal with; love.app has all the required dependencies inside itself so all macs can run it without the required libraries. Compiling with static libraries is certainly a good idea... But its not as easy. I'm just a newbie dev, I don't even know C++ :D

If you want you could re-compile love with all the dependencies compiled with it statically, or I would try do it later. :)
bombzone
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Re: LOVE 0.5 Mac [UB] Binary, Needs Testers.

Post by bombzone »

Good Job iam löven it.

But i have some trouble with finding and compiling the frameworks FreeType, physfs, IL & Lua. Can you please upload the *.framework folders in a zip? THX!
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