Building for mac app store?

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Lafolie
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Re: Building for mac app store?

Post by Lafolie »

nevon wrote:
Lafolie wrote:And eh, this isn't just for "Mac lover"s either, remeber :nyu:
I think he meant "Mac lover" as in developer using LÖVE on the Mac platform.
Yeah I realise that, but I mean, anyone who really wants their game on the App Store will be able to publish it there given that the resources are available. And as far as I can see, there aren't that many reasons not to put your game on there (apart from the 30% toll on sales). If there are indeed legitimate reasons not to put your game on there, I think those reasons are as equally helpful as knowing how to put a game on there. I'm not being sarcastic here, but genuinely asking. :)
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Robin
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Re: Building for mac app store?

Post by Robin »

Maybe you're right. I just didn't think those of us not on Macs would be less inclined to pay for these shenanigans. (I know I am.)
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nevon
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Re: Building for mac app store?

Post by nevon »

Robin wrote:I just didn't think those of us not on Macs would be less inclined to pay for these shenanigans. (I know I am.)
Well, those $99 could be very quickly recouped if you got a decent game on there.
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Robin
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Re: Building for mac app store?

Post by Robin »

True, but I imagine it means extra effort, especially if you're not on a Mac in the first place, and success is not guaranteed.
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Zack
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Re: Building for mac app store?

Post by Zack »

Threads going a little off topic lol.

As long as we CAN actually build for the mac app store then the question is answered. Whether it's worth it, how hard it is etc is here-say :)
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BlackBulletIV
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Re: Building for mac app store?

Post by BlackBulletIV »

Zack wrote:Threads going a little off topic lol.
Yeah, we do that a lot around here. :awesome:
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Re: Building for mac app store?

Post by Zack »

Ok just checked the wiki

http://love2d.org/wiki/Game_Distribution

It appears you cant build an executable to produce a love game :( So that rules out mac app store i guess
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Re: Building for mac app store?

Post by bartbes »

.. what?
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kikito
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Re: Building for mac app store?

Post by kikito »

Zack wrote:Ok just checked the wiki

http://love2d.org/wiki/Game_Distribution

It appears you cant build an executable to produce a love game :( So that rules out mac app store i guess
Scroll down. It's right there.
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Re: Building for mac app store?

Post by Zack »

That's not the same as building for a target. That's just replacing files in an existing binary. That binary would never be accepted during the application uploader process. You have to be able to build using xcode using your provisioning profiles to sign the binary.

Without that it's impossible
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