Page 3 of 3

Re: LOVE 0.5 Mac with working .love access

Posted: Sun Feb 01, 2009 11:07 pm
by xhx
klopfer wrote:Could you perhaps post or send a link to the physfs library for 10.4?
In attachment libphysfs built on Intel MacBook/OSX 10.4 without any special options (i'm not sure that it has universal compatibility).
Or you can download sources here: http://icculus.org/physfs/downloads/ and make it.

Re: LOVE 0.5 Mac with working .love access

Posted: Mon Feb 02, 2009 1:55 am
by klopfer
That physfs library worked just fine on my intel mac running 10.4. Thanks.

Re: LOVE 0.5 Mac with working .love access

Posted: Fri Feb 13, 2009 3:48 am
by zeroz
smrx wrote:Would be nice if you could also recommend a LUA-IDE at the download-page, for example Smultron (which works fine for me). (This is no advertising, it was just the first LUA-IDE i found for Mac OS X...and it's small an fast)
Hi smrx, smultron is nice, but if I can give you an advice try textmate.
It's really a killer app, I use it every day, with every kind of projects and languages. I don't remember if lua ships with the basics bundles, but once you've downloaded the software, a whole repository awaits you with a full load of bundles. It hasn't been updated since a long time (for the main thing, but you can set in the prefs for cutting-edge), and some sexy features from other editors as live search are definetly missing, but when you enter the realm of bundles, snippets and commands, you won't come back :nyu:.
I mainly goes freeware on X, but it's one of the few shareware I bought.

++zeroz

Re: LOVE 0.5 Mac with working .love access

Posted: Wed Mar 18, 2009 11:00 am
by appleide
tmm1 wrote:http://love2d.org/docs/GameDistribution.html should be updated with instructions for OSX:
cp -R /Applications/love.app mygame.app; cat file.love >> mygame.app/Contents/MacOS/love
This doesn't work for me. I launched the game, and game says no game. Need to find another way.