LÖVE on Android?

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SiENcE
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Re: LÖVE on Android?

Post by SiENcE »

I'm also thinking of porting Löve to Dingoo Handheld. But it's currently too much work, porting all the dependencys :-/.

esp. this ones:
* OpenGL
* DevIL
* PhysicsFS
* Box2D
* boost
* SWIG
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nevon
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Re: LÖVE on Android?

Post by nevon »

appleide wrote:Well... what about the other libs love depends on, like freetype, and SDL? I've got the iphone SDK but I would have no idea where to start.
Both SDL and Freetype seem to be available for Android.
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bartbes
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Re: LÖVE on Android?

Post by bartbes »

Good things the behemoth evil libs are mostly out of 0.6.0, so enjoy the compile hell.
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SiENcE
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Re: LÖVE on Android?

Post by SiENcE »

What evil libs are out of 0.6.0 ?
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TechnoCat
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Re: LÖVE on Android?

Post by TechnoCat »

SiENcE wrote:What evil libs are out of 0.6.0 ?
I think SWiG was removed. I'm not sure what Boost is.
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bartbes
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Re: LÖVE on Android?

Post by bartbes »

It is.
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Avalon
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Re: LÖVE on Android?

Post by Avalon »

bartbes wrote:Good things the behemoth evil libs are mostly out of 0.6.0, so enjoy the compile hell.
But evil libs make the world go round. :(
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Tenoch
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Re: LÖVE on Android?

Post by Tenoch »

Avalon wrote:But evil libs make the world go round. :(
Queen begs to differ.
"When in doubt, use brute force." Ken Thompson
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Avalon
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Re: LÖVE on Android?

Post by Avalon »

Tenoch wrote:
Avalon wrote:But evil libs make the world go round. :(
Queen begs to differ.
Ah, always a good song.
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Illidane
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Re: LÖVE on Android?

Post by Illidane »

So, all this time I was learning android platform and can say that porting is sufficiently easy.
Now I'm writing my own opengl native game for android, after that I'm planing to start porting LOVE.
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