[solved]I cannot figure out any sort of physics at all.

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get52
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[solved]I cannot figure out any sort of physics at all.

Post by get52 »

I tried learning hardoncollider but i got confused, I'm thinking about box2D but i hear that it's heavy and I see alot of code so i get kinda scared :cry: whats the simplest way to use physics
Last edited by get52 on Thu Dec 05, 2013 10:00 pm, edited 1 time in total.
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bekey
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Post by bekey »

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Last edited by bekey on Fri Jan 24, 2014 1:56 am, edited 2 times in total.
get52
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Re: I cannot figure out any sort of physics at all.

Post by get52 »

like the simplest library/built in physics thing...I sound retarded but yeah. is box2D simpler then hardoncollider + collide resoluton?

Platformer
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get52
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Re: I cannot figure out any sort of physics at all.

Post by get52 »

bekey wrote:Simplest is using libraries like HardonCollider or love.physics.

What kind of game are you making?

Some more detail and description on what went wrong with Hardoncollider would be nice as well, maybe even add a .love file.
I am making a retro platformer
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bekey
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Post by bekey »

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Last edited by bekey on Fri Jan 24, 2014 1:55 am, edited 1 time in total.
get52
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Re: I cannot figure out any sort of physics at all.

Post by get52 »

bekey wrote:If you're using ATL, you can give AT-Collider a try.

But I still suggest you giving HC a try again, but this time with our help.
:) okay thanks, i'm 13 and really want to make a game. i'll get help this time.

I think im gonna try love.physics aswell because it looks cool xD
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MPQC
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Re: I cannot figure out any sort of physics at all.

Post by MPQC »

Love physics is most likely complete overkill for what you're trying to do.
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T-Bone
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Re: I cannot figure out any sort of physics at all.

Post by T-Bone »

If you want something really simple, just code it yourself. For a retro platformer, you don't need any fancy realistic physics. Just make some simple jumping and collision detection.
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micha
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Re: I cannot figure out any sort of physics at all.

Post by micha »

Try this tutorial. It takes you through the whole process of making a platformer with jumping and robust collision.
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Ranguna259
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Re: I cannot figure out any sort of physics at all.

Post by Ranguna259 »

There is no simple physics guys, avoid coding physic and use the tools that are already available to you.
MPQC wrote:Love physics is most likely complete overkill for what you're trying to do.
Have you seen Concerned Joe ?
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
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