Hello fellas,
a friend of mine had a problem playing my game on his Laptop with an integrated video card. I use love.graphics.point(x, y) to draw stars in the background.
This is how it looks on my screen:
This is how it looks for him (stars are barely noticeable):
Well it turns out LÖVE uses his integrated video card instead of his NVIDIA 750M:
I guess this is an issue with SDL rather than LÖVE?
For completeness these are his specs (drivers are up to date):
NVIDIA 750M
Intel i5 4200U
8GB Ram
windows 8.1
Integrated Video Card vs. Nvidia (WIN 8)
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- slime
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Re: Integrated Video Card vs. Nvidia (WIN 8)
Unfortunately smooth points are notoriously buggy on a lot of graphics drivers. If you use the rough point style (love.graphics.setPointStyle("rough")) then it should hopefully be more consistent between different drivers.rmcode wrote:a friend of mine had a problem playing my game on his Laptop
The fact that it's not preferring his nvidia GPU is more of an issue with nvidia's drivers and his laptop manufacturer than anything else. nvidia only provides a way for individual programs to prefer the non-integrated nvidia GPU via a really hacky hardcoded method, otherwise it's up to the driver, the user's driver settings, and how the specific laptop uses the driver.rmcode wrote:I guess this is an issue with SDL rather than LÖVE?
http://developer.download.nvidia.com/de ... licies.pdf
Re: Integrated Video Card vs. Nvidia (WIN 8)
Thank you for the reply. I tried the "rough" point style, but while improving the visibility of the stars, it also caused them ro lag / jitter on my system. Very strange
I guess I'm just going to replace the "points" with sprites instead.
I guess I'm just going to replace the "points" with sprites instead.
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