Making an apk

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CanadianGamer
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Making an apk

Post by CanadianGamer » Mon Dec 28, 2015 5:19 am

I've recently updated to love version 0.10.0 and was wondering how to make apks and or whatever it is IOS uses. or does it just use the love2D app?
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Re: Making an apk

Post by bobbyjones » Mon Dec 28, 2015 5:51 am

You can find ibstructions here hopefully the docs are still being worked on. Also see the wiki on how to run .loves or your game folder. viewtopic.php?f=12&t=76985
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Re: Making an apk

Post by CanadianGamer » Mon Dec 28, 2015 5:41 pm

is this compatible with the new version of love (0.10.0) and it's touch screen modules?
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Re: Making an apk

Post by bobbyjones » Mon Dec 28, 2015 6:20 pm

Yes, I believe so. The wiki links to it and that port was merged in.
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Re: Making an apk

Post by CanadianGamer » Sat Jan 02, 2016 9:44 pm

can you please also tell me how to use the love2d android framework app?
Could you also point me towards a tutorial or something to get started with love2D mobile development
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Re: Making an apk

Post by bobbyjones » Sun Jan 03, 2016 12:19 am

I'm sorry mobile is fairly new so there isn't any tutorials yet. You would have to do everything using the docs from the wiki and the forum.
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.

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Re: Making an apk

Post by OttoRobba » Sun Jan 03, 2016 6:54 am

The LÖVE android app tries to load files from sdcard/lovegame - if this folder or a main.lua file doesn't exist, it will default to the no game screen.

The files in the lovegame folder should be your uncompressed game (so main.lua, etc...).

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Re: Making an apk

Post by bobbyjones » Sun Jan 03, 2016 8:42 am

Oh you said Android. I thought you meant iOS. But yeah you can run .loves directly and or do what OttoRobba said. Although I personally think there has to be a better more effective way to do this. I might try coding something up. But my idea is to use luasocket to connect your desktop to your phone so that all you have to do is press run on desktop and it will run on your Android device as long as the app is running. Ive thought of this before and something came up making me think it was even more inefficient.
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.

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Re: Making an apk

Post by CanadianGamer » Sun Jan 03, 2016 4:03 pm

How would you build an apk though?
Yesterday I ported one of my games to android to see how it works and it is now functional.
how would I make it into an apk?
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