LOVE2D Multi-touch support on Windows 7/8/10

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qubodup
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LOVE2D Multi-touch support on Windows 7/8/10

Post by qubodup »

Image
Everybody loves obnoxious ways to interact with computers, so...

Does LÖVE support https://love2d.org/wiki/love.touch on Windows 7, 8 and 10?
I can confirm it works up to 5 fingers on Windows 10 on an ASUS T100TA .


https://youtu.be/gPFWfRBtapM
Using https://github.com/NostalgiaNinja/AndroidTouchTest it appears that multitouch of the screen (touchpads also have multitouch) works with up to 5 fingers on an ASUS T100 convertible netbook/tablet with Windows 10.

Is it known whether this is a hardware or software limitation? Recent Lenovo devices supposedly support up to 10 fingers. Does this work with LOVE?

If you have a multitouch device, please test using AndroidTouchTest and tell us the device, Windows version and number of fingers (touch points) you were able to trigger.

I'm became interested in this because there's a "Multi-Touch" hackathon in progress and I'm curious whether a properly made love2d game would be "good enough" to be called a "MUMT (Multi-User, Multi-Touch)" app even though "it" apparently requires Windows 8 or 10 SDK to be that. (EDIT: watch out, games can be submitted for the main prizes but not for the category prizes http://multitouch.devpost.com/rules )

Bonus comedy: stupid frat boy speak hackathon announcement
Last edited by qubodup on Fri May 06, 2016 10:24 pm, edited 3 times in total.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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slime
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Re: LOVE2D Multi-touch support on Windows 7/8/10

Post by slime »

qubodup wrote:Does LÖVE support https://love2d.org/wiki/love.touch on Windows 7, 8 and 10?
Yep!
qubodup wrote:Is it known whether this is a hardware or software limitation? Recent Lenovo devices supposedly support up to 10 fingers. Does this work with LOVE?
LOVE and SDL don't impose any limitation on the number of simultaneous touch presses on Windows, so it'd either be an OS/driver or a hardware limitation.
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Pangit
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Re: LOVE2D Multi-touch support on Windows 7/8/10

Post by Pangit »

So would the following device probably work with love.touch? If so I will get it and have a play next week. Will be a easy way to demo touch screen functionality without actually having to load the game on an android device.

Image
http://www.cdrking.com/index.php?mod=pr ... 4W04IZ8C00

Luckly linux has support for the windows touch interface. (of all the things guys choose to work on lol..)
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Jasoco
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Re: LOVE2D Multi-touch support on Windows 7/8/10

Post by Jasoco »

Isn't that basically like the Magic Trackpad on macOS? Seems like it's just a gesture device but doesn't actually act as a mouse? Which means it's just a Magic Trackpad without the Trackpad which makes it not so magical.

Either way, Löve doesn't support gestures that I know of. Probably because it's not widespread. Then again, a long time ago I talked about how I wanted to be able to detect left and right scrolling and was told it wasn't used enough, but now we can detect both X and Y axis mouse scrolling so who knows. Detecting a pinch and rotate gesture could be cool. I know a few Windows laptops can do this now too out of the box.
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Pangit
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Re: LOVE2D Multi-touch support on Windows 7/8/10

Post by Pangit »

Yes, would appear to be a similar device. But as its $17 vs $78 its got less functionality and is usb instead of bluetooth. Linux has support for the windows gesture devices so I could just use system library to interact with it I guess.

I never realised that apple released this. What a neat little device.

https://www.youtube.com/watch?v=C5kwDPKtLUU

For the curious.
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