Balancing game economies

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
User avatar
pgimeno
Party member
Posts: 3550
Joined: Sun Oct 18, 2015 2:58 pm

Re: Balancing game economies

Post by pgimeno »

Well, Elite has a fairly balanced trading system, and the source is available (though in an awfully non-standard C). Original is here: http://www.iancgbell.clara.net/elite/text/

I modified it to make it standard enough to compile and run under gcc, here: http://www.formauri.es/personal/pgimeno ... txtelite.c
pedrosgali
Party member
Posts: 107
Joined: Wed Oct 15, 2014 5:00 pm
Location: Yorkshire, England

Re: Balancing game economies

Post by pedrosgali »

Well that is pretty awesome. :)
Thanks for that, I'll be reading that as soon as I get a chance.

Code: Select all

if not wearTheseGlasses() then
  chewing_on_trashcan = true
end
Post Reply

Who is online

Users browsing this forum: No registered users and 82 guests