As I've coded the server for my current project I've had to use Love2D's functions to, say, find the width of an enemy for collision detection. This means that I need to run love to run the server and I'm having a little trouble. Where it's worked before, it doesn't seem to work any longer. Running the server "game" gives me this error:
Last i tried (with both 0.10.2 and an older 0.11 nightly) with setting t.window to false in conf.lua, it worked for me.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Managed to get it working with the conf file above, both graphics and window set to false. Unfortunately means that I can't use graphics functions like getWidth() / getHeight() for server side collision checking but ah well.
I mean, most games allow you to have the clients have whatever resolution they prefer (multiplayer games), and even then, the world dimensions should not be connected to the window dimensions at all. They should be separate.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.