There are already apps like that available, but what I want to enable the users to do was to create custom content that is specific for their child's development. But I don't want to create a whole user interface for file management (well, for 1. it's not something I feel comfortable programming, but 2. it will complicate the simplicity of the interface).
The principle is pretty simple, have an image (button) and a sound with the same filename (different extension) and I'll link the sound to the button.
My problem though: For this to work I need to find where the files reside on the android, and I need to have my "default" content in that folder.
So I've set
and I save a placeholder file in my code to ensure that the save folder is created. This on windows made my filesystem not find my content, meaning I had to go place it in my save folder to get the game to work. I think if I can set up the android packaging in such a way that my default content is saved to the save folder and not within the "app" then it'll probably work perfectly.
Code: Select all
t.externalstorage = true
So... long story, it would be great if you guys could help me.