[Help] Shape's Frictions

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
Fireicefly
Prole
Posts: 1
Joined: Tue Dec 12, 2017 2:20 pm

[Help] Shape's Frictions

Post by Fireicefly » Tue Dec 12, 2017 2:30 pm

Hey guys, i'm a new LOVE user and i've got a problem : frictions didn't work with this code :

Code: Select all

function love.load()
	love.window.setMode(800, 600, {resizable=false})
	love.physics.setMeter(64)
	world = love.physics.newWorld(0, 64*9.81, true)
	objects = {}
	objects.ground = {}
	objects.ground.body = love.physics.newBody(world, 0,550, "static")
	objects.ground.shape = love.physics.newRectangleShape(400, 25, 800, 50)
	objects.ground.fixture = love.physics.newFixture(objects.ground.body, objects.ground.shape)
	objects.ground.fixture:setFriction(1)
	
	objects.ball = {}
	objects.ball.body = love.physics.newBody(world, 400, 300, "dynamic")
	objects.ball.shape = love.physics.newCircleShape(100)
	objects.ball.fixture = love.physics.newFixture(objects.ball.body, objects.ball.shape, 1)
	objects.ball.fixture:setRestitution(0.6)
	objects.ball.fixture:setFriction(1)
end

function love.update(dt)
	world:update(dt)
	if love.keyboard.isDown("left") then
		objects.ball.body:applyForce(-400, 0)
	end
	if love.keyboard.isDown("right") then
		objects.ball.body:applyForce(400, 0)
	end
end

function love.draw()
	love.graphics.setColor(255, 0, 0, 100)
	love.graphics.polygon("fill", objects.ground.body:getWorldPoints(objects.ground.shape:getPoints()))
	love.graphics.setColor(255,255,255,80)
	love.graphics.circle("line", objects.ball.body:getX(), objects.ball.body:getY(), objects.ball.shape:getRadius())
end

 
I applied to both fixture a friction of 1 but the ball still rolls as if it was on the ice.
Thank you for the help !

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests