It's probably not critical in most cases and rebuilding from scratch is just easier/shorter code to write. Reusing existing resources is usually the better way to do things though, especially if you want to achieve max performance.
Quads slow things down so much..
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Re: Quads slow things down so much..
Re: Quads slow things down so much..
Ok I see, thanks. Yeah, leaving it out didn't seem to cause any problems in my code.
Re: Quads slow things down so much..
In fact I already did. In this case I noticed something that may mislead others (the claim that "the wiki says that quads can be slow" when it doesn't say any such thing) so I thought it was opportune to put the record straight for the benefit of readers.
Re: Quads slow things down so much..
If you have poor performance on real device while doing so little work, I suspect the way you do it could be extremely inefficient - I could draw hundreds of sprites for no FPS drop without using a batch, if I do it from a barebones loop.
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