Perlin noise and terrain generation[closed]

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Pospos
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Perlin noise and terrain generation[closed]

Post by Pospos » Wed Jul 18, 2018 12:08 am

How do you generate terrain using perlin noise (love.math.noise)?
Last edited by Pospos on Sat Jul 21, 2018 4:07 pm, edited 1 time in total.
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Re: Perlin noise and terrain generation.

Post by zorg » Wed Jul 18, 2018 12:11 am

A good site i found before that explains it: https://www.redblobgames.com/maps/terrain-from-noise/
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Re: Perlin noise and terrain generation.

Post by Xugro » Fri Jul 20, 2018 3:06 pm

Just last weekend I coded up a small value noise island generator. It still need fine tuning and post-processing, but the core algorithm (value noise) is complete. If you want you can take a peek at my code.

I followed this german tutorial: https://www.youtube.com/watch?v=xVYl8nYl_TI
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Re: Perlin noise and terrain generation.

Post by Pospos » Sat Jul 21, 2018 12:10 am

Thank you!
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